[Edu-sig] Writing presentation manager for OSCON, in Pygame
urnerk at qwest.net
Tue Jul 19 16:39:21 CEST 2005
> [ Kirby Urner ]
> | Interesting work Rodrigo.
> Thank you. By the way, I hope you have found your missing coat.
> (I was the one giving speech right after yours at Goteborg ;o)
Thank you. I *did* find it, in the upstairs breakfast area, student center,
next morning. A zippered fleece paired with my windbreaker, but removable,
black, word 'Flex' on it. Glad to get it back. :-D
> Therefore, I could mix classic static slides with *cool* live-action
> slides as long as the target format (in this case: pygame) supports it.
Yes, that's the idea. I don't well understand Pygame vis-à-vis PyOpenGL so
what all capabilities my slides could have I'm not sure.
I'm going to demo on the Toshiba at Wwwanderers this AM -- that's a group I
belong to, meets at Linus Pauling's boyhood home a few blocks from here (a
move afoot to change name of Hawthorne Blvd. to Linus Pauling Ave. or
something, but that'd be for local merchants to contemplate (it's not a
street I own a biz on, unless you count the Fred Meyer's).
> I only had few opportunities to put that in practice.
> # One of them teaching Python to Comp.Science undergraduates.
> So if you like the idea, and do it, I'm interested in feedback.
> best regards,
> Rod Senra
Your clustering then mentoring idea is excellent; stratification into
classes, with upper tasked to assist the lower in making a next step -- not
a competitive "keep them down behind me" circus.
As faculty at St. Dom's in JCNJ, I allowed similar "pairing" -- i.e.
"accepted student authorities" (an assortment) in the subject I was teaching
(which was mostly some brand of text book math) were openly consulted by
other students during work times -- the more math-adept became my
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