[Edu-sig] Best approach to teaching OOP and graphics
Winston Wolff
winstonw at stratolab.com
Tue Mar 22 20:25:30 CET 2005
I think graphics is a great way to teach programming, because it gives
such strong feedback to the students.
How about making a small graphics library that has Shape objects. You
create a shape object and manipulate it's attributes such as position,
color, size, numOfVertices (triangle, square, pentagram), etc. Then
you can teach subclassing a shape object, and finally making your own
from scratch. PyGame of course is a great environment to build such a
thing.
-ww
> As an active lurker on the edu-sig list, I therefore decided to present
> my small "dilemma" here. How do you think OOP and graphics could best
> be
> introduced in high schools? Is one of my alternatives OK, or do you
> have
> other suggestions? The fact that the students will be working in pairs
> will hardly affect the choice of teaching approach.
>
> Best Python-regards,
>
> Linda Grandell
> Åbo Akademi University
> Turku, Finland
>
>
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_________________________________________
winston wolff - (646) 827-2242 - http://www.stratolab.com - learning by
creating
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