[Edu-sig] casino math (unit three)
kirby urner
kirby.urner at gmail.com
Tue Sep 1 07:23:55 CEST 2009
This might be from a 3rd hour in our "casino math" segment.
There's no "deep math" here, just getting familiar with dot notation,
methods disguised as attributes (properties):
import random
class Deck:
def __init__(self):
self.deck = [
(suit + str(rank))
for suit in ['H','D','C','S']
for rank in range(1,14)
] + ['joker']*2
def deal_off_top(self):
if len(self.deck) > 0:
return self.deck.pop(0)
def deal_off_bottom(self):
if len(self.deck) > 0:
return self.deck.pop(-1)
def shuffle(self):
random.shuffle(self.deck)
@property
def howmany(self):
return len(self.deck)
Interactively... (inserting some blank lines for readability):
>>> from casino_math import *
>>> thedeck = Deck()
>>> thedeck.shuffle()
>>> thedeck.deck
['S10', 'joker', 'S1', 'C11', 'C1', 'C8', 'C3', 'D1', 'S6', 'S3',
'D12', 'D5', 'D10', 'S12', 'C2', 'D6', 'S2', 'D2', 'C9', 'H3',
'C13', 'D8', 'C7', 'D4', 'H6', 'H11', 'H2', 'D13', 'S11',
'H1', 'H8', 'H7', 'S8', 'H12', 'S4', 'D9', 'S9', 'C12', 'H9',
'D7', 'S5', 'S7', 'C5', 'C10', 'H5', 'D11', 'C4', 'joker',
'C6', 'S13', 'H4', 'H13', 'H10', 'D3']
>>> thedeck.deal_off_top()
'S10'
>>> thedeck.deal_off_top()
'joker'
>>> thedeck.deal_off_bottom()
'D3'
>>> thedeck.deal_off_bottom()
'H10'
>>> thedeck.howmany
50
>>>
http://www.flickr.com/photos/17157315@N00/3876500673/sizes/o/ (akbar font)
Of course this is a rather primitive deck without explicit
aces or royalty, just 1-13 in each suit plus two jokers.
The next step would be for students to write a Hand
class i.e. that which receives from the deck.
Before ya know it, we're playin' poker or twenty-one or
whatever well-known game of skill 'n chance.
On break, we encourage playing with Pysol maybe...
http://www.pysol.org/
http://pysolfc.sourceforge.net/
http://tktable.sourceforge.net/tile/
http://pygames.sourceforge.net/
Kirby
4D
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