Hello.<br><br>Is there any web-resource to get an idea how to develop mobile solutions with iron-python. That would be very interesting for me.<br><br>Thanks and kind regards<br><br> Bernd Viehmann<br><br><div class="gmail_quote">
2012/2/15 Jeff Hardy <span dir="ltr"><<a href="mailto:jdhardy@gmail.com">jdhardy@gmail.com</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">
On Tue, Feb 14, 2012 at 6:29 PM, Dino Viehland <<a href="mailto:dinov@microsoft.com">dinov@microsoft.com</a>> wrote:<br>
> There's still subclassing after that which Ruby has a different trick for :)<br>
><br>
> But interpreting call sites should be pretty easy, isn't it just override BindDelegate<T> and call into a helper?<br>
<br>
</div>I think so, but I haven't had a chance to dig into yet.<br>
<span class="HOEnZb"><font color="#888888"><br>
- Jeff<br>
</font></span><div class="HOEnZb"><div class="h5"><br>
>> -----Original Message-----<br>
>> From: ironpython-users-bounces+dinov=<a href="mailto:microsoft.com@python.org">microsoft.com@python.org</a><br>
>> [mailto:<a href="mailto:ironpython-users-bounces%2Bdinov">ironpython-users-bounces+dinov</a>=<a href="mailto:microsoft.com@python.org">microsoft.com@python.org</a>] On<br>
>> Behalf Of Tomas Matousek<br>
>> Sent: Tuesday, February 14, 2012 5:06 PM<br>
>> To: Jeff Hardy; Markus Schaber<br>
>> Cc: <a href="mailto:ironpython-users@python.org">ironpython-users@python.org</a><br>
>> Subject: Re: [Ironpython-users] IronPython Mobile Support<br>
>><br>
>> IronRuby does work with no IL generation whatsoever. The trick is to interpret<br>
>> all dynamic site rules.<br>
>><br>
>> Tomas<br>
>><br>
>> -----Original Message-----<br>
>> From: ironpython-users-bounces+tomas.matousek=<a href="mailto:microsoft.com@python.org">microsoft.com@python.org</a><br>
>> [mailto:<a href="mailto:ironpython-users-">ironpython-users-</a><br>
>> bounces+tomas.matousek=<a href="mailto:microsoft.com@python.org">microsoft.com@python.org</a>] On Behalf Of Jeff<br>
>> Hardy<br>
>> Sent: Tuesday, February 14, 2012 10:09 AM<br>
>> To: Markus Schaber<br>
>> Cc: <a href="mailto:ironpython-users@python.org">ironpython-users@python.org</a><br>
>> Subject: Re: [Ironpython-users] IronPython Mobile Support<br>
>><br>
>> On Tue, Feb 14, 2012 at 12:23 AM, Markus Schaber <m.schaber@3s-<br>
>> <a href="http://software.com" target="_blank">software.com</a>> wrote:<br>
>> >> iOS<br>
>> >> ---<br>
>> >> Not supported - MonoTouch supports NO runtime code generation at all (not<br>
>> even DynamicMethod). I need to look deeper to see if it's possible to run<br>
>> without it.<br>
>> ><br>
>> > The problem with the runtime code generation is a legal restriction by Apple,<br>
>> AFAIR.<br>
>> ><br>
>> > I just remembered that there was a pure interpreter mode in ancient times, but<br>
>> AFAIR, interpreters are also forbidden by the same license restrictions.<br>
>> ><br>
>> > Maybe a form of precompiled scripts could run there? But I don't know<br>
>> whether it's worth the effort...<br>
>><br>
>> I'm pretty sure Apple does allow interpreters now; I believe EA embeds Lua in<br>
>> most of their games. The problem is that I'm not sure the interpreter mode is<br>
>> "pure" anymore, since every other platform has DynamicMethods, and I haven't<br>
>> had a chance to really dig into it. Alex has something cooking that might help,<br>
>> though.<br>
>><br>
>> If not, then precompiling is an interesting thought - it would mean running<br>
>> everything through pyc first, but it might make it possible.<br>
>> I'm not sure pyc removes enough of the dynamicism though.<br>
>><br>
>> One of my post-2.7.2 projects will be to write a very simple game (Coin-tossing<br>
>> or roulette or something) and port is to all of these platforms, which will ensure<br>
>> that they will work and that an IronPython app can get into the various stores.<br>
>><br>
>> - Jeff<br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br><br>
Mit freundlichen Grüßen<br>
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Bernd Viehmann<br>
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