<div dir="ltr"><div>Thanks, guys. Yeah, I realized the problem w/ the uniform-increment-variable-direction approach this morning: physically, it ignores the fact that the particles hitting the particle being tracked are going to have a distribution of momentum, not all the same, just varying in direction. But I don't quite understand Warren's observation: "the 'angles' that describe the position undergo a random walk [actually, it would seem that they don't, since they too fail the varying-as-white-noise test], so the particle tends to move in the same direction over short intervals"--is this just another way of saying that, since I was varying the angles by -1, 0, or 1 unit each time, the simulation is susceptible to "unnaturally" long strings of -1, 0, or 1 increments? Thanks again,<br>
<br></div>DG<br></div>