<div dir="auto">Also see my talk at PyCascades and Victor's upcoming talk at PyCon.</div><br><div class="gmail_quote"><div dir="ltr">On Thu, Apr 26, 2018, 12:02 Brett Cannon <<a href="mailto:brett@python.org">brett@python.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><br><br><div class="gmail_quote"><div dir="ltr">On Thu, 26 Apr 2018 at 10:19 Barry Warsaw <<a href="mailto:barry@python.org" target="_blank" rel="noreferrer">barry@python.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">On Apr 26, 2018, at 09:28, Eric Snow <<a href="mailto:ericsnowcurrently@gmail.com" target="_blank" rel="noreferrer">ericsnowcurrently@gmail.com</a>> wrote:<br>
> <br>
> On Thu, Apr 26, 2018 at 10:25 AM, Eric Snow <<a href="mailto:ericsnowcurrently@gmail.com" target="_blank" rel="noreferrer">ericsnowcurrently@gmail.com</a>> wrote:<br>
>> In pondering our approach to future Python major releases, I found<br>
>> myself considering the experience we've had with Python 3. The whole<br>
>> Py3k effort predates my involvement in the community so I missed a<br>
>> bunch of context about the motivations, decisions, and challenges.<br>
>> While I've pieced some of that together over the years now since I've<br>
>> been around, I've certainly seen much of the aftermath. For me, at<br>
>> least, it would be helpful to have a bit more insight into the<br>
>> history. :)<br>
<br>
It would certainly be an interesting document, but I suspect you’ll get a bit of the old “ask 3 lawyers and get 5 opinions” kind of response. ;)<br>
<br>
As I remember it, there was definitely a feeling like, this would be our only chance to clean up some annoying cruft, and rectify some (in hindsight) incorrect design decisions made over the years, couple with a healthy dose of “we have no idea how to do the bytes/str split in a backward compatible way". There was probably a sense that the Python community was just small enough to be able to handle such a disruptive change, but wouldn’t ever be so again. The latter is definitely true today, even if the former was overly optimistic.<br></blockquote><div><br></div><div>I agree with everything Barry said. There are some lessons in hindsight of how we could have handled bytes/str, but it was more of a decision of "really long transition versus a short one" -- jokes on us for what "short" became ;) -- which we simply won't make ever again.<br></div></div></div>
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