Optimizing sockets to 1000 requests/sec? (Was: Sockets and messaging services)
gmcm at hypernet.com
Thu Nov 15 14:09:02 CET 2001
>> About 3 years ago, I wrote a Python message-slinger as a drop-in
>> replacement for my client's C code. It did around 600 msgs / sec (vs
>> <200 / sec for the client's code). That was Python 1.4 on 3 year old
> Thanks for the example, Gordon. Gives me the confidence knowing that
> "it is possible" ~ now I just have to work out how. It's very
> reassuring, rather than having doubts and asking myself "should I
> be doing this directly in C/Java instead?" whenever I hit a problem.
>> So 1000 / sec is quite possible, but you'll never get there with
>> blocking sockets.
> Even if they're threaded ?
Even if they're threaded. Thread creation is high-overhead (allocating megs
of memory, for one thing). If you do use threads, it's better to create a
thread pool and reuse them. Depends on platform, but if you're using more
than (say) a dozen threads, you're probably wasting resources. It's also
vastly more efficient to use select than to have the OS cycle through a
bunch of context-switches, testing for socket activity.
Basically, the "one thread per socket" model sucks.
> May I ask what you used for the 600 msgs/sec ? Select's and asyncore ?
It was very similar to asyncore.
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