OO and game design questions
aahz at pythoncraft.com
Mon Nov 15 23:52:52 CET 2010
In article <i9lfbu$1af$2 at localhost.localdomain>,
Martin Gregorie <martin at address-in-sig.invalid> wrote:
>On Tue, 19 Oct 2010 19:49:20 -0400, Dave Angel wrote:
>> Thanks, that is what I was trying to say. In the same sense that
>> emptying a list makes it quite small, if it's a general purpose object,
>> you just want to remove all the attributes.
>I think a 'place' (to generalise it) is quite a small object in any case.
>All it needs to contain is a few lists:
>- a list of exits, which in some implementations might be simply
> references to other places, but might usefully be objects with
> two sides, each having an appearance and a link to the place
> where that side appears.
>- a list of fixed objects which only serve to describe the place.
>- a list of mobile objects that actors can pick up and move
>- a list of actors who happen to be there.
>plus a describePlace() method and add(), remove() and getItem() methods
>for each list. It may be possible to use a single list for all types of
>object, in which case the object itself would be very small indeed.
Maybe you want a rule-based approach:
Aahz (aahz at pythoncraft.com) <*> http://www.pythoncraft.com/
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