[python-win32] Rendering to bitmap with OpenGL
greg.ewing at canterbury.ac.nz
Tue Mar 24 10:02:37 CET 2009
I'm trying to create an OpenGL context for rendering
to an offscreen bitmap.
The attached program gets as far as trying to call
wglCreateContext, then fails with
WindowsError: [Errno 8] Not enough storage is available to
process this command.
Can anyone see what's going wrong here?
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