[Pythonedu-wg] Edu bundle

Amit Saha amitsaha.in at gmail.com
Tue Jun 21 02:10:15 EDT 2016


On Tue, Jun 21, 2016 at 7:34 AM, Daniel Pope <lord.mauve at gmail.com> wrote:
> I made a thing:
>
> https://github.com/lordmauve/edubundle/releases/tag/0.1-beta
>
> I think it should just unzip to a USB stick and you're away... you've
> obviously got things like Pygame Zero, Python Repl, Mu, a command prompt in
> which you can use pip etc. IPython Notebook is in there for more advanced
> stuff like graph plotting.
>
> This was mainly a learning experience for me, and to see how it can be done.
> The real work will be in automating the building of it and polishing up the
> rough edges.

I would like to contribute to automating it.. unless you have
immediate deadlines for this. Do you need extensive Windows knowledge
for this?



>
> This was made much easier because various difficult dependencies (Pygame,
> PyQt) are shipping or working on Windows wheels. Also for the most part
> Python itself is quite happy without an absolute path (it has to be relative
> so that it can be simply unzipped or mounted as different drive letters).
> However pip creates binary executables for command line programs that do
> not, by default, contain relative paths - I think that could be changed.
>
> Windows .lnk files present additional problems. A good idea would be to use
> the setuptools stuff to create little stub binaries that launch Python with
> the right path config, plus contain an appropriate icon resource.
>
> Another avenue for improvement, now that PyQt is in the bundle, would be to
> write some additional GUI tools to make it a bit easier to do cool things -
> perhaps a "piptitude" GUI for pip?
>
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