[Pythonmac-SIG] BundleBuilder aftermath
keithn at 2xtreme.net
Sun Dec 14 21:50:46 EST 2003
So what do you do with the 'app' that bundlebuilder creates? Basically,
when I launch the one I built, it quits politely. I suppose my real
question is, is the app version able to 'print' during it's execution?
I'd love some feedback.
Here is my build file:
> import bundlebuilder, os
> # I set this to make adding subfolders into the package easier
> packageroot = "/Users/musenik/wednesday/project"
> # Create the AppBuilder
> myapp = bundlebuilder.AppBuilder(verbosity=1)
> # Tell it where to find the main script - the one that loads on startup
> myapp.mainprogram = os.path.join(packageroot, "main.py")
> myapp.standalone = 1
> #myapp.strip = 1
> myapp.name = "testApp"
> # Here we build the app!
Here is the output after executing it:
> Finding module dependencies
> Building 'build/Wednesday the Witch.app'
> Copying files
> Adding Python modules
> Warning: couldn't find the following submodules:
> (Note that these could be false alarms -- it's not always
> possible to distinguish between "from package import submodule"
> and "from package import name")
> ? AppKit.NSApp
> ? AppKit.NSApplication
> ? AppKit.NSCriticalRequest
> ? AppKit.NSImage
> ? AppKit.NSMenu
> ? AppKit.NSMenuItem
> ? AppKit.NSTerminateLater
> ? Foundation.NSDictionary
> ? Foundation.NSLog
> ? Foundation.NSObject
> ? objc.selector
> ? objc.setClassExtender
> ? objc.setSignatureForSelector
> Warning: couldn't find the following modules:
> ? messagebox
> ? os.path
I assume that the 'false alarms' really are false.
I don't know what messagebox is, probably called from one of the
libraries (pygame and such). There is no messagebox.py in my filesystem.
I assume os.path is also a false alarm.
I've spent the day searching for info on this topic, and I've found
plenty and feel great about having got this far. But now I'm stuck. I
would greatly appreciate some help from a more experienced bundle
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