[Pythonmac-SIG] RE: What is a good working environment?
Lee Cullens
lee_cullens at mac.com
Wed Apr 6 04:53:03 CEST 2005
I've been going through the listed components in more detail and wonder
if anyone would venture a brief answer to the following.
Relative to Bob's pygame vs. wxPython considerations and for what is
intended for the Mac OS X platform only, how does PyObjC fit into the
equation (functionally, mixing and difficulty wise)?
The "presentation" category of apps I mentioned earlier would be multi
windowed with widgets as in navigating through web pages (but locally
based) and include reinforcing games. There is also a "gaming" app I
want to develop that would allow novices to customize the content of
various types of games and produce standalone high quality executables
of their customized games.
I do plan on doing detailed approach feasibility tests, but would like
to narrow down potential candidates before such. I am learning fast
(despite my age and because I'm no longer embarrassed by asking dumb
questions), and many of you veterans will recognize the changing
"playgrounds" syndrome :~)
Thank you,
Lee C
On Apr 5, 2005, at 2:13 PM, Bob Ippolito wrote:
>
> On Apr 5, 2005, at 8:20 AM, Lee Cullens wrote:
>
>> What is a good working environment?
>> <snip>
>
> pygame + pyOpenGL may very well be the best solution for this. It's
> much simpler to understand than wxPython, and it's cross-platform.
> The downsides are that there is no widget set, it can not integrate
> with one (in a sane cross-platform manner), and you are limited to one
> window. Both of these packages are available for Python 2.4.
> <snip>
> I'd recommend pygame first, unless you have some requirements that it
> can't handle.
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