[Pythonmac-SIG] RE: What is a good working environment?

Lee Cullens lee_cullens at mac.com
Wed Apr 6 04:53:03 CEST 2005


I've been going through the listed components in more detail and wonder 
if anyone would venture a brief answer to the following.

Relative to Bob's pygame vs. wxPython considerations and for what is 
intended for the Mac OS X platform only,  how does PyObjC fit into the 
equation (functionally, mixing and difficulty wise)?

The "presentation" category of apps I mentioned earlier would be multi 
windowed with widgets as in navigating through web pages (but locally 
based) and include reinforcing games.  There is also a "gaming" app I 
want to develop that would allow novices to customize the content of 
various types of games and produce standalone high quality executables 
of their customized games.

I do plan on doing detailed approach feasibility tests, but would like 
to narrow down potential candidates before such.  I am learning fast 
(despite my age and because I'm no longer embarrassed by asking dumb 
questions), and many of you veterans will recognize the changing 
"playgrounds" syndrome :~)

Thank you,
Lee C


On Apr 5, 2005, at 2:13 PM, Bob Ippolito wrote:

>
> On Apr 5, 2005, at 8:20 AM, Lee Cullens wrote:
>
>> What is a good working environment?
>> <snip>
>
> pygame + pyOpenGL may very well be the best solution for this.  It's 
> much simpler to understand than wxPython, and it's cross-platform.  
> The downsides are that there is no widget set, it can not integrate 
> with one (in a sane cross-platform manner), and you are limited to one 
> window.  Both of these packages are available for Python 2.4.
> <snip>
> I'd recommend pygame first, unless you have some requirements that it 
> can't handle.



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