[soc2008-general] Porting pygame to pinypy

Seth Lemons ulfada at gmail.com
Thu Mar 27 16:45:51 CET 2008


I can't speak for everyone, but pygame for tinypy is definitely something
I'm excited about. Here are a few suggestions/comments about the proposal:

Applications are still open. Definitely submit one through the official SoC
system. The official timeline is
http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_timeline
Join #gsoc-python on FreeNode if you want. Some of us are lurking there.
Add more on what this project would entail and a plan for how you'll get it
done, including a general timeline (preferably lined up reasonably with the
official SoC timeline.)

I can give more detailed feedback on the proposal itself once you finish
taking the above into consideration.

Good luck,
Seth


On Thu, Mar 27, 2008 at 7:36 AM, Lukic Djordje <lukic.djordje at gmail.com>
wrote:

> Hi,
>
> this is the message I posted on
> google-summer-of-code-discuss at googlegroups.com, but I think it's a better
> idea that I post it here.
>
> The message:
>
> Hello,
>
> I am a masters student (4th year) from "Universite Paris 7 Denis
> Diderot" from, you guessed well, Paris, France. I'm from Serbia, I
> came to France 4 years ago to study and live. I realise I'm maybe a
> little late, but I thought I could try and participate in this year's
> GSoC. Well, the subject says it all, I would be interested in porting
> pygame for tinypy.
>
> Here's some information the FAQ-way:
>
> Q: Why python?
> A: I started playing with python six months ago and I find it very
> elegant and easy to use. Needless to say, I fell in love right away.
>
> Q: Why pygame?
> A: I played with SDL a couple of times in C and C++ and I find this
> lib very nice, easy to use and the API is good. But, that's nothing
> comparing to pygame.
>
> Q: Why open-source?
> A: The majority of things I know today i thanks to the open-souce
> community and to the uncounatble nights I spent reading code from
> various projects. So why shouldn't I try and do something for the
> community?
>
> Q: Why tinypy?
> A: Why not? It's a nice project, and porting pygame to tinypy would
> give people a python-like language specialised for games. And maybe
> that could force philhassey to finally include those batteries.
>
> Q: Why should we take you?
> A: I like having fun when I code, and this seems like a really fun
> project.
>
> I already did a virtual machine in C (univ. assignement) with some
> cool stuff like: multi-processes, signals, semaphores... It was a
> really fun project. This could help me understand the way tinypy
> works. As I said, I used python for six moths now, some stuff I did in
> python: worked with Zope at work and did a couple of scripts for
> importing stuff from excel files to a database, a site and RSS feed
> generator (the generated pages contained just garbage, but you could
> give a file with keywords that you want to find in those pages, it was
> a helper app for testing a web-crawler)  I used pygame very little, I
> implented the Cohen-Sutherland line-clipping algorithm, and, of
> course, everyone has one, a mandelbrot-set viewer.
>
> Finally, as Barrington Levy said, "I'm broader than Broadway", so why
> not take me ?
>
> There you go, my presentation ends here.
>
> Any questions?
>
> If anyone wants to chat with me on IRC and ask questions live, I will
> be on pygame and #gsoc, the nick is: rumpl (from ~21h to ~0h UTC+1
> everyday)
>
>
> Lukic Djordje
> _______________________________________________
> soc2008-general mailing list
> soc2008-general at python.org
> http://mail.python.org/mailman/listinfo/soc2008-general
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://mail.python.org/pipermail/soc2008-general/attachments/20080327/8cc762f3/attachment.htm 


More information about the soc2008-general mailing list