[Tutor] program to count keys with timer display and clock display
Paul Sidorsky
paulsid@shaw.ca
Mon, 22 Apr 2002 10:35:47 -0600
Lloyd Kvam wrote:
> My son (age 18) is looking to write a program that would count keypresses while
> displaying a 15 minute countdown timer and the current time. He wants this to
> run under Linux and Windows. He wants to be able to distinguish keys at a relatively
> low level e.g. RightShift-a, LeftShift-a.
> I (of course) recommended learning some Python to do this, but then started checking.
> The curses module would work for Linux, but not Windows.
> The WConio module would work for Windows, but is fairly different from curses.
> PyGame seems to support timers and keypresses, but looks to be more complex.
I think pygame would be a much better solution than writing two
programs. It's not anywhere near as hard as it looks. In fact it might
even be easier to use than the other two.
Here's a very small, very simple, _working_ pygame program that shows
how to handle keypresses:
*****
import pygame
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((300, 300), 0, 16)
while 1:
event = pygame.event.poll()
if event.type == QUIT:
break
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
break
if event.key == K_RETURN:
screen.fill((255, 255, 255))
pygame.display.update()
if event.key == K_SPACE:
screen.fill((0, 0, 0))
pygame.display.update()
*****
Not bad for under 20 lines, eh? Another benefit is he could use
pygame's graphics stuff to dress up the countdown timer, like displaying
it in a nice big font or something.
--
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Paul Sidorsky Calgary, Canada
paulsid@shaw.ca http://members.shaw.ca/paulsid/