[Tutor] results not quite 100 percent yet
bob gailer
bgailer at alum.rpi.edu
Wed Jan 30 20:24:35 CET 2008
bhaaluu wrote:
> # N S E W U D T
> travelTable=[[0,2,0,0,0,0,0], # ROOM 1
> [1,3,3,0,0,0,0], # ROOM 2
It is good to finally see that you are building an adventure game.
Consider creating a instance of a Room class for each room and saving
them in a collection such as a list.
This will give you much more flexibility as your game grows.
Inevitably I wound up doing a bunch of things more "Pythonically" so
there may be stuff here you don't relate to yet. But is is all worth
studying and will save you hours of headache later.
----------------------------- code -----------------------------
import random
class Room:
roomNo = 0
def __init__(self, destinations, updatable=True):
Room.roomNo += 1
self.roomNo = Room.roomNo
self.destinations = destinations
# store treasure apaart from destinations
self.treasure = 0 # add intial treasure
self.updatable = updatable # may have the treasure updated
def updateTreasure(self, treasure):
self.treasure = treasure
def __repr__(self):
return " %s:%s" % (self.roomNo, self.treasure)
rooms = [
Room([0,2,0,0,0,0]), # ROOM 1
Room([1,3,3,0,0,0]), # ROOM 2
Room([2,0,5,2,0,0]), # ROOM 3
Room([0,5,0,0,0,0]), # ROOM 4
Room([4,0,0,3,5,13]), # ROOM 5
Room([0,0,1,0,0,0], False), # ROOM 6 flagged as not updatable
Room([0,8,0,0,0,0]), # ROOM 7
Room([7,0,0,0,0,0]), # ROOM 8
Room([0,9,0,0,0,8]), # ROOM 9
# etc for the rest of the rooms -
]
# note I omitted the initial treasure value since it is always 0
# I modified the last for statement to account for only 9 rooms
# use random.sample to create random subsets of values and rooms
# - eliminates all the loops and tests
# note this ensures no duplicate treasures (do you want that?)
# create list of 8 random treasure values
values = random.sample(range(10,110),4) + random.sample(range(-4, 0),4)
# create list of 8 randomly selected updatable rooms
roomsToUpdate= random.sample([room for room in rooms if room.updatable], 8)
# update the rooms' Treasures
for room, value in zip(roomsToUpdate, values):
room.updateTreasure(value)
a = range(1,99)
for room in (3,5):
rooms[room].updateTreasure(100 + random.choice(a))
for room in rooms: print room
----------------------------- end code -----------------------------
Things I did not do, but suggest:
- store the room destinations in a text file rather than hard-coding
them in the program. It is almost always a good idea to separate logic
from data.
-create a Treasure class, storing instances directly in roo,s rather
than indexes, and storing treasure definitions in the text file.
-store room instances in the destinations rather than indexes.
At this point you no longer need indexes!
--
Bob Gailer
919-636-4239 Chapel Hill, NC
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