Also, my idea is to have a centralised Python server which acts as a dispachter to send the coordinate and other information to the gaming clients.<br><br><div><span class="gmail_quote">On 10/4/06, <b class="gmail_sendername">
Arun Kumar PG</b> <<a href="mailto:arunkumarpg@gmail.com">arunkumarpg@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Thanks Luke.<br><br>I want to make a 3-D car race game between two players. And yes its gonna be a networked game where each user will be using his/her own PC and playing.<br><span class="sg"><br>- Arun</span><div><span class="e" id="q_10e1295704f45a12_2">
<br><br><br><div><span class="gmail_quote">
On 10/4/06, <b class="gmail_sendername">Luke Paireepinart</b> <<a href="mailto:rabidpoobear@gmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">rabidpoobear@gmail.com</a>> wrote:</span>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Arun Kumar PG wrote:<br>> Hi All Python lovers!<br>><br>><br>> I want to develop a Car racing game using Python. I was looking for<br>> the libraries which I should use for the same. Some of the options are
<br>> below and I want you suggestions about the best set of tools and APIs<br>> as per your experiences:<br>><br>> - PyGame<br>> - Panda3D<br>> - Pixie for rendering<br>> - RenderMan<br>> - What else ?
<br>><br>> I will really appreciate if you guys could please let me know the<br>> right set of tools and APIs as per your experience.<br>Need more info.<br>There are many types of car-racing games.<br>Do you want it to be 3d, 2d? first-person, third-person, top-down, etc.
<br>The correct tool is the one which does the specific job best.<br>We don't know what the job is so we can't help you choose a tool.<br>-Luke<br></blockquote></div><br>
</span></div></blockquote></div><br>