Hi, As part of the Zope project I've constructed a python build system which uses python itself and works cross-platform. Currently, only Visual C is implemented but in the next few weeks plug-ins for cygwin and mingw32 should come online. I would love to merge this in with dist-util so I can go back to playing with ZClasses ;) DESCRIPTION The system consists of: Make.py Python script which reads makefiles and 'runs' can import Setup files (for building extensions) and generic makefiles. Will soon be able to read ./configure output to get the variables Makefile.zmake The platform generic makefile, recursively loads Setup files and then builds a python console, lib and pyd's (choose your targets) msvc\msvc.zmake Platform stuff for visual c. Makefile hooks into generic one by adding stuff to dep lines and defing new rules. Also includes custom rc, ico files (ie all the stuff that is in the PC build dir) A simple rule (building the parser module): parser: os.path.join(PythonHome, 'Modules', 'parsermodule.obj') parser.pyd Note: you can recursively import Setup files and normal unix makefiles so you don't need to change anything (eventually...) This will compile parsermodule.c (dumping temp stuff including def files into directory pointed to by TMP) and link it to generate a pyd. The pyd will be placed in OUTDIRE for you. See the python-lib, python-lib-sources rules for a more complex example. (note, the PC specific stuff is added when msvc.zmake is loaded) Beware that it is pre-alpha and is release only to provide a tool to build Zope Extensions in VC. You can grab a snapshot at: http://student.uq.edu.au/~s341625/ZwinG2.zip Currently, it can build python-lin, console and extensions under Visual C Cheers, Anthony Pfrunder
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Anthony Pfrunder