On Wed, Dec 14, 2016 at 10:54 AM, Jay Shaffstall <jshaffstall@gmail.com> wrote:
If what you're looking for is a constant velocity, there isn't any way to do that right now, but you might play with the ball's gravity and damping values to see if you can get the right effect.
Is gravity global to the scene? Maybe it could be toggled on and off, given zero-G physics as an option?
This is just a first version, so if you see features you'd like, let me know.
I was gonna mention this on a physics learning list I'm on but got lost looking for the physics engine you're using. Something embedded in the Calico IDE? I'd not heard of that before, but have so far watched one Youtube about it. If you have any Youtubes or screencasts of your project in action, I'm keen to view. Could be I missed a link at your Github. I'm mostly familiar with physics teachers using VPython, which got started and gets maintained by the physics-oriented. Kirby