Hi Sergio,
Blender (Blender.org) would be a quirky choice from the
standpoint of seeking merely a decent inline plotting utility,
such as bokeh or matplotlib. I've used the latter a lot, the
former a little. Blender would be vast overkill if 2D plots
were the only interest.
Since I came to Python (from dBase) seeking 3D geometry
tools, I've been in the neighboring world of Python + POV-Ray
(
povray.org), the free ray tracing program, driven by its own
Scene Description Language. I'd build my vectors, edges
and polyhedrons in pure Python, but have them write out to
POV-Ray in SDL. [1]
A similar strategy is followed by Antiprism (C++ polyhedron
utilities). [2]
Sometimes equation plotting happens inside a more CAD
like context, such as when using bezier curves to delineate
motion.
We also see a bright future for the "physics engine" don't we?
Including 2D ones for kids such as Codesters.com (Python
in the cloud, used in middle schools by me). You get to turn
"gravity" on or off, and/or "bouncy walls". Collision detection...
Visual Python (VPython) has been a major tool for me
as well [3], letting me bypass the ray tracer and go straight
to a VRML like experience (OpenGL). This has been a
project of the Physics Community from the beginning.
We've discussed it here a lot on edu-sig. A guy named
Arthur was using it for an ambitious projective geometry
package.
In recent Youtubes I'm not looking at Python much at all,
but at React + three.js integration. Just pointing out how
WebGL itself is a theme here, whatever the tool stack.
Common themes in my echo chamber (silo) are 3D
rendering and animation. Python is getting stronger
in this area. Blender is Python driven. [4]
Kirby Urner
in Portland Oregon
[1] 20 years ago:
[2]
(POV output for geometric studies)
[3] the embedded Youtube shows of Visual Python
[4] a few seconds of my relatively recent work in Blender