
Kirby Urner Sent: Sunday, March 13, 2005 8:01 PM Cc: edu-sig@python.org Subject: RE: [Edu-sig] Hypertoons!
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On another front, of course I've fantasized about firing off two Hypertoon classes, each within the same domain of scenarios, but each running on its own thread, traveling the network solo (with threading essentially giving equal time to each). Once you've got two threads, you can get any number (processor limits make too many impractical).
OK, one last set of tweaks for the day, and I'll give it a rest for awhile. Got to work on some other projects. But (drum roll), I *did* get the two hypertoons to run in their own threads, sharing the same display. It's pretty cool to watch. Had to change the goofy way I was making so many key vertices global -- better to work with copies of the key vertices, and stuff them in a class (changes to rbf.py -- also made the icosahedron cyan). http://www.4dsolutions.net/ocn/python/hypertoons/ My proposal to speak at OSCON this year was accepted. This Hypertoon concept will be a part of my talk, along with Elastic Interval Geometry and some other stuff. Kirby