Right, it seems to me the bandwidth should come from the student's own imagination not from the worksheet.  We just have to define a worksheet and a classroom setting that can accommodate students that take a lesson in 20 different directions.


On Dec 21, 2005, at 6:16 PM, Lee Harr wrote:

Maybe I am a purist, but how does high bandwidth multimedia bring

on the imagination? Seems to me that the kid who turns a rock in to

a spaceship is using more imagination than the kid who sits back and

lets the 3-d virtual reality space complex blast him in to orbit around

the planet Boredium.

It is a very fine line to walk. We want to keep their attention, of course,

but we also want them to create things that we could never have

imagined ourselves.

If education is entertainment, where is the incentive to create?

Maybe the boredom is an integral part of the educational experience.

"These old fogies are so boring. There must be a better way to do this!"


winston wolff - (646) 827-2242 - http://www.stratolab.com

learning by creating - video game courses for kids in new york