March 3, 2000
7:52 p.m.
Steve Morris wrote:
Leaving the issues of implementation behind for the moment, in a perfect world we want the interactivity of PyGeo/OpenGl with the quality of PovRay.
Since that is impossible (at least with our resources) the next best thing is to be able to debug with lower (graphical) quality higher speed interactive tools and then do hardcopy with PovRay.
fwiw, you just described caligari's trueSpace 4 (fast interactive rendering via DirectX or OpenGL, high-quality raytracing for output, and a built-in Python interpreter... but not exactly free, of course...) </F>