Gasp is ready for testing... (and, a look ahead)
Gasp, the rewrite of the livewires API using pygame, is ready for testing. Please see: http://dc.ubuntu-us.org/projects/gasp for more info and to obtain the source. Thanks to David Muffley (sunami.2600@gmail.com) for writing Gasp! jeff elkner
Uh, I must be missing something... When I try to import gasp it hits what is in effect an endless loop at line 52 because READY is explicitly compared to -1 but above it was set to False, which is not necessarily the same as -1. (And it apparently never gets changed before it hits the "while 1:" loop) Am I right in thinking that it would be better (or at least more Pythonic?) to do something like: while 1: if READY: break else: PYGAMEIMPORTERROR = 'Pygame is not installed on your computer' raise PYGAMEIMPORTERROR #waits for pygame to be imported and Even with that changed, it still fails to load pygame in the _event_handler section and even if I import pygame manually beforehand, I still get the "pygame is not installed" error and the import of gasp fails. Inside the loop at line 50 READY always == False. My system is an Ubuntu 6.06 with Python 2.4 and pygame 1.7.1. I hope this makes sense. Cheers, Vern Ceder Jeffrey Elkner wrote:
Gasp, the rewrite of the livewires API using pygame, is ready for testing. Please see: http://dc.ubuntu-us.org/projects/gasp for more info and to obtain the source. Thanks to David Muffley (sunami.2600@gmail.com) for writing Gasp!
jeff elkner
-- This time for sure! -Bullwinkle J. Moose ----------------------------- Vern Ceder, Director of Technology Canterbury School, 3210 Smith Road, Ft Wayne, IN 46804 vceder@canterburyschool.org; 260-436-0746; FAX: 260-436-5137
participants (2)
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Jeffrey Elkner -
Vern Ceder