http://www.users.globalnet.co.uk/~acox/index.html <quote> Andrew Cox Welcome to my home page. Right now I have two things for you to look at. There is my (voxel modeling / volume sculpting / ...) tool Cavernosa and my Python binding for GLUT PyGlut. My main interest in life is programming, primarily in relation to 3d graphics and games. A current enthusiasm is the free 3d modeling. animation and rendering package Blender. If you don't know it, you should definitely check it out. It runs on most operating systems out there including Linux and MS Windows. Be warned however that it has an extremely steep learning curve. After a bit of initial effort, using it does become very natural in the end. At the end of december 2000 there was a release with a very capable new game engine included. Some headline features include Physics done by a former GDC speaker on collision detection and Python integrated into the game logic. For programmers, Blender includes the Python interpreter, exposing a full OpenGL binding as well as GUI componants and access to internals such as meshes, lamps etc. This makes it a great environment for the compositional programming paradigm where the main part of your application is in compiled loadable modules (DLLs on MS Windows) and the high level 'glue' such as a GUI is in a scripting language, so can be changed without recompilation. See Cavernosa for an example of this in action. I am interested in talking to any indie game developers and indie game publishers in the UK as well as any talented 3d modelers and other potential developers in London. How to Reach Me Email is your best bet: acox@globalnet.co.uk. </quote> ..'nuff said? - Jason ___________________________________________________________ Jason CUNLIFFE = NOMADICS['Interactive Art and Technology']
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Jason Cunliffe