
Jason writes:
..or Blender could interface nicely with your friends data. >[its free] http://www.blender3d.com/ http://www.blender.org/
Blender seems to me to be something of a phenonoma - in the sense that a very considerable community of graphics artists and animators, all over the world, has formed around it. More than other than a hand few of other projects of which I am aware, it has quietly - in the sense that not much notice is taken of it within the Python community itself - added to the base of Python competents. SPE - Stani's Python Editor http://spe.pycs.net is relatively new. It is ambitious, releasing often, and the site shows closely to 30,000 hits - in what has to be a relatively short time period. And I can't resist a little bit of my "rap". As someone who took a half-hearted stab - I can assure anyone that Blender is a bear to approach. It is complicated and complex. And despite having one of the most intricate and involved GUI's I have ever seen, Python support was added specifically because even that was found not to be sufficient to achieve the flexibility and degree of freedom that its user base found it craved. It "marketshare" among computer graphics artists - properly termed 'artists' in the sense that most, I'm sure, are pursuing their work out of compelling interest and passion, not within commercial settings - is many orders of magnitude greater than something like Alice. Rich, powerful and empowering - first. Necessarily complex, then. Friendly only to the extent that such can be achieved without the least sacrifice of those first principles. A natural, therefore, for Python compatibility. Art

As someone who took a half-hearted stab - I can assure anyone that Blender is a bear to approach. It is complicated and complex.
Me too, took a stab at it, more than one. It's quite complex. Interesting how all the controls are drawn right into the OpenGL canvas. Blender is one of those technologies I'd have more success with were I to sit in a room with a computer projector and watch an expert take me through it. I pride myself on absorbing competence directly from documentation, but I'm increasingly coming to realize that there's no substitute for these other forms of presentation (which may be packaged on CD or DVD -- getting a real, live human in real time is often just not in the cards). Kirby

OTOH, although I had a very daunting impression from looking at the interface (Bear in mind I only spent about 30 min using the tutorial and playing with it), my 8 yr-old son managed to start drawing wireframes after an hour or two of playing with it (I don't think he's gotten as far as rendering anything). Which makes me think it may be more a matter of initial fear than actual difficulty in the interface. It is extraordinarily complex, though. I can imagine that had AutoCAD set out to have full GUI control instead of using text commands, it might've looked like this. I note especially the use of meta-controls to swap out different control panels. It's clearly targetted at expert users who want quick access to the features -- it's meant for commercial production use, after all. And isn't it cool that it's now Free?! I really need to block out some time to work all the way through the tutorial. Cheers, Terry -- Terry Hancock ( hancock at anansispaceworks.com ) Anansi Spaceworks http://www.anansispaceworks.com

I'll put my $0.02 (CAD) into the fray. I've tried to get at Blender quickly, a couple of times, and failed to find a handle to start with. I've used some 3D packages before, Infini-D and VPython are two ends of the spectrum, but I found each of them easy to sit down with and just *use*. If anyone has tips for how to start with Blender, it seems like there's a good audience for it here. --Dethe "I started with nothing, and I still have most of it." -- Steven Wright
participants (4)
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Arthur
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Dethe Elza
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Kirby Urner
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Terry Hancock