Dethe writes -
I hope someday VPython actually runs on OS X (right now they've >ported enough that it runs under X on OS X which isn't the same thing at >all.
Looking at the wgl.cpp (for Windows) and xgl.cpp(for gtkglarea), it looks pretty straight forward. Get a OpenGL context and some default mouse beahavior. And I don't see why anything else substantial in the VPython code would be platform specific. Looking at the current source, there is a module called "aglcx.cpp", which seems to be Mac specifc OpenGL context code analogous to the wgl and xgl code. Am I wrong in my assumption that this is OS X native? Perhaps I am right, but it isn't rolled out yet. Or is it pre-OS X Mac code. I am a little lost, in the Mac world. Lost-er than usual, that is. But a native OS X context does not sound like a particularly big thing. Not that I could pull it off. What is the IDLE native OS X status? Are these issues in any way related? If someone here can't clarify, I'll try to get an understanding by inquiring on the VPython list. Oh yeah - pygame. What I am picking up is that it is pretty weighty. I see it as part of projects that don't have anything to do directly with gaming. Can't think of specifcs right now. But it seems to provide an infrastructure for crossplatform GUI and graphical work (assumedly through the auspices of SDL) that has very broad utility. Definitely on my todo list. Starting by getting a handle on pygear, as a matter of fact. Art
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Arthur