Hi all, I haven't done any serious testing in the past couple years, but for this particular task -- drawing frames using OpenGL without ever skipping a video update -- it is my impression that as of a few Ubuntu releases ago (Edgy?) Windows still beat linux. Just now, I have investigated on 2.6.22-14-generic x86_64 as pacakged by Ubuntu 7.10, and I didn't skip a frame out of 1500 at 60 Hz. That's not much testing, but it is certainly better performance than I've seen in the recent past, so I'll certainly be doing some more testing soon. Oh, how I'd love to never be forced to use Windows again. Leaving my computer displaying moving images overnight, (and tomorrow at lab on a 200 Hz display), Andrew Gael Varoquaux wrote:
On Tue, Dec 04, 2007 at 02:13:53PM +0900, David Cournapeau wrote:
With recent kernels, you can get really good latency if you do it right (around 1-2 ms worst case under high load, including high IO pressure).
As you can see on my page, I indeed measured less than 1ms latency on Linux under load with kernel more than a year old. These things have gotten much better recently and with a premptible kernel you should be able to get 1ms easily. Going below 0.5ms without using a realtime OS (ie a realtime kernel, under linux) is really pushing it.
Cheers,
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