
State of PewPew for 2019-05-23 ****************************** News ==== * CircuitPython 4.0.1 is released and has full support both for the PewPew Standalone and the µGame boards. It also improves memory management, error handling, enables additional modules and fixes a whole lot of bugs. You can download the firmware at http://circuitpython.org and follow https://pewpew.readthedocs.io/en/latest/pewpew10/hardware.html#updating-the-... to update it. * My talk "Game Development with CircuitPython" has been accepted for EuroPython 2019. It will also be recorded. Plans ===== * I started experimenting with using an OLED display for even smaller version of PewPew. The project page is at https://hackaday.io/project/165032 -- Radomir Dopieralski

And of course I missed very cool news, because it's been a few weeks ago, and it slipped my mind: Christian Walther created a 3D engine for PewPew: https://github.com/cwalther/pewpew-game-maze3d https://twitter.com/isziaui/status/1122519819180548096 On Thu, 23 May 2019 00:27:45 +0200 Radomir Dopieralski <sheep@sheep.art.pl> wrote:
State of PewPew for 2019-05-23 ******************************
News ====
* CircuitPython 4.0.1 is released and has full support both for the PewPew Standalone and the µGame boards. It also improves memory management, error handling, enables additional modules and fixes a whole lot of bugs. You can download the firmware at http://circuitpython.org and follow https://pewpew.readthedocs.io/en/latest/pewpew10/hardware.html#updating-the-... to update it. * My talk "Game Development with CircuitPython" has been accepted for EuroPython 2019. It will also be recorded.
Plans =====
* I started experimenting with using an OLED display for even smaller version of PewPew. The project page is at https://hackaday.io/project/165032
-- Radomir Dopieralski

Radomir Dopieralski wrote:
Christian Walther created a 3D engine for PewPew: https://github.com/cwalther/pewpew-game-maze3d https://twitter.com/isziaui/status/1122519819180548096
I still need to figure out what kind of level geometries work on that low resolution display and which don't. The original demo with just the four cubes seemed okay, here's a random maze that turned out totally disorienting - even while looking at the map I get lost after walking a few meters. I was also wondering whether to prepare a lightning talk about it for EuroPython. -Christian

On Thu, 23 May 2019 11:08:12 +0200 Christian Walther <cwalther@gmx.ch> wrote:
I was also wondering whether to prepare a lightning talk about it for EuroPython.
A lightning talk would be great! I have a hunch that a lot of people are going to be very interested in PewPew at this EuroPython, for some reason. -- Radomir Dopieralski

Radomir Dopieralski wrote:
I have a hunch that a lot of people are going to be very interested in PewPew at this EuroPython, for some reason.
The wording of your workshop abstract in the proposal voting did raise some suspicions! :D Of course, there's the problem that the 3D prototype doesn't work all that well on the PewPew Standalone, both due to the slower processor and the single-color display. Regarding the latter, I have wondered whether it would work better to only have untextured red walls and black floor and ceiling and instead visualize depth using brightness, but haven't tried it yet. -Christian
participants (2)
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Christian Walther
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Radomir Dopieralski