=========================================== ANN: TG Framework - Milestone Release 1.0a1 ===========================================
The `TechGame Framework for Python`_ is a toolkit for skinning (building) GUIs using a blend of XML, CSS, and Python.
The workflow using this framework is similar to standard GUI development with a twist of web design thrown in. The `skinning framework`_ is a generalized engine to build objects from XML. To this engine, we have added an XML namespace 'TG.skinning.toolkits.wx' for our binding with the excellent `wxPython libraries`_. Using the skinning framework to factor your wxPython GUI into an XML form allows for a nice layer of insulation between GUI manipulation and model code. And once that separation is accomplished, you can even go to the point of replacing your GUI skin dynamically. Additionally, employing the `CSS facilities`_ allows you to localize choices about the look and feel of interfaces across the breadth of your application. Then, *when* you change your mind, you can quickly test your ideas by changing the stylesheet. Or, in a more sophisticated application, change styles to match the platform you are running on.
If you are interested, please read more about the TG Framework at the `project website`_, as well as download the `1.0a1 Milestone Release`_. You also might be interested in our `CSS tools`_ separate from the framework. They are packaged in parallel with the framework, and can also be found on the `release page`_.
.. _1.0a1 Milestone Release: .. _release page: http://www.techgame.net/projects/Framework/wiki/MilestoneRelease1.0a1 .. _TechGame Framework for Python: .. _project website: http://www.techgame.net/projects/Framework/wiki/WikiStart .. _CSS tools: .. _CSS facilities: http://www.techgame.net/projects/Framework/wiki/CSSEngine .. _skinning framework: http://www.techgame.net/projects/Framework/wiki/SkinningFramework .. _wxPython libraries: http://wxpython.org
This framework is not... ========================
This framework is **not** intended to be a tool to convert code between different GUI toolkits. Rather, think of it binding XML, CSS and Python to specific GUI toolkits; namely wxPython. However, there is no reason bindings cannot be written for PyQT, or PyGTK, or win32, or Tkinter! Please contact us if you are interested in doing so, and we will do our best to support your effort!
About the 1.0a1 Release =======================
This is our first alpha release, and we confess that our documentation is pretty much non-existent. So very sorry! (It took longer to write the release documents than the first CSS parser!) Look forward to better documentation in 1.0a2! However, despite the alpha release, the skinning engine is quite mature, with this being the fourth evolution of the technology. Major alpha areas are the CSS Engine and the URI Resolution tools.
License ======= The TechGame Framework is OSI Certified Open Source Software using a `BSD-style license`_.
.. _BSD-style license: http://www.techgame.net/projects/Framework/wiki/License
Contact ======= Please send questions, comments, patches, and suggestions to *framework* at *TechGame.net*. Please open `new tickets`_ for bugs you find.
.. _new tickets: http://www.techgame.net/projects/Framework/newticket
<P><A HREF="http://techgame.net/projects/Framework/wiki"> TechGame Framework</A> - a toolkit for skinning GUIs using a blend of XML, CSS, and Python. (19-Sep-04) </P>