pygame 2.0.1 - The Age Of Aquarius release
๐บ๐ป๐น๐ฅ๐ท๐ผ๐ธ๐๐ฎ๐บ๐ป๐น๐ฅ๐ท๐ผ๐ธ๐๐ฎ๐บ๐ป ๐ผ๐ธ python3 -m pip install pygame==2.0.1 ๐บ๐ป๐น๐ฅ๐ท๐ผ๐ธ๐๐ฎ๐บ๐ป๐น๐ฅ๐ท๐ผ๐ธ๐๐ฎ๐บ๐ป The Age Of Aquarius, the northern Winter Solstice, and the southern Summer Solstice bring us... a new pygame to play with :) This is a bug fix release, with a bunch of features and optimizations thrown in for good measure. Thank you to the people reporting issues related to pygame 1 compatibility. Some of them will take a bit longer to discuss, work through, and find solutions. We say goodbye to Travis the CI that served us well. We said goodbye to the pygame discord that had grown too big, only for a few more to have sprouted up in its place. We said hello to the patreon.com/pygame and we took a breather for a little bit. Enough bla bla bla... what's new? Backwards compatibility fixes Firstly, a few backwards compatibility fixes have been made. Dan Lawrence @MyreMylar https://github.com/MyreMylar worked some more on the alpha blitter so it's more compatible. - Change opaque surface test to use SDL_ISPIXELFORMAT_ALPHA() macro #2269 https://github.com/pygame/pygame/pull/2269 Renรฉ Dudfield (@illume https://github.com/illume) worked on making some old audio driver and video driver names that had been renamed work in backwards compatible env vars, SDL_VIDEODRIVER=windib, SDL_AUDIODRIVER=pulse or dsound #2292 https://github.com/pygame/pygame/pull/2292 Major event refactor Ankith (@ankith26 https://github.com/ankith26) did a major event refactor in #2357 https://github.com/pygame/pygame/pull/2357 #2404 https://github.com/pygame/pygame/pull/2404 #2416 https://github.com/pygame/pygame/pull/2416 and #2398 https://github.com/pygame/pygame/pull/2398 This not only cleaned up the event processing code, but fixed a bunch of issues an introduced some new features making event processing more comfy along the way. - #1236 https://github.com/pygame/pygame/issues/1236 unicode keydown field when mashing 4 keys at once. Adds unicode field to keyup event. - #1238 https://github.com/pygame/pygame/issues/1238 posting keydown events fills the fields. - #1524 https://github.com/pygame/pygame/issues/1524 Unicode property not returned on KEYUP event - #1550 https://github.com/pygame/pygame/issues/1550 set_event_timer Event param (needs testing). - #2146 https://github.com/pygame/pygame/issues/2146 Segfault in pygame.event.post() - #2214 https://github.com/pygame/pygame/issues/2214 WINDOWEVENT event name change (needs testing, and API review). - #2319 https://github.com/pygame/pygame/issues/2319 event.get(type) does not return a list of all events posted - #2347 https://github.com/pygame/pygame/issues/2347 pygame.time.set_timer() num_events/loops param naming needs to be decided. - #2378 https://github.com/pygame/pygame/issues/2378 unicode keydown field when mashing 4 keys at once Here's a graph to treat your eyes, on an event benchmark where getting lots of events has been sped up a lot. As you can see, its a 7 times speed up. There are also less peaks in there, due to less thread locking on the event queue and using batching API calls. [image: Figure_1] https://user-images.githubusercontent.com/46915066/102309972-082dec80-3f90-1... New contributors Thanks to @bwright8 https://github.com/bwright8 for adding a unit test for image.load_basic() #2307 https://github.com/pygame/pygame/pull/2307 and also for adding some Surface.convert tests in #2368 https://github.com/pygame/pygame/pull/2368. @kristofszentes https://github.com/kristofszentes made a unit test for image.load_extended() in #2324 https://github.com/pygame/pygame/pull/2324 Paul m. p. P. (@pmp-p https://github.com/pmp-p) fixed typo in windib driver handler condition #2342 https://github.com/pygame/pygame/pull/2342 The Dog Lulu (@Iamsoto https://github.com/Iamsoto) updated the TYPE_HEAD macro to use a newer API #2363 https://github.com/pygame/pygame/pull/2363 @aminouhammou https://github.com/aminouhammou added a unit test for display.gl_get_attribute() #2375 https://github.com/pygame/pygame/pull/2375 Tom Fryers (@TomFryers https://github.com/TomFryers) Capitalised "Python" in the import message. #2389 https://github.com/pygame/pygame/pull/2389 Pierre Sassoulas (@Pierre-Sassoulas https://github.com/Pierre-Sassoulas) has been working on some code quality fixes using the pylint tool (and apart from these merged PRs working on setting up other code quality tools and a pre-commit checker). - Add parentheses to print so it works in py2 and py3 #2284 https://github.com/pygame/pygame/pull/2284 - Merge some comparisons in lists for simplicity #2290 https://github.com/pygame/pygame/pull/2290 - Change range(len(x)) to enumerate(x) when applicable #2291 https://github.com/pygame/pygame/pull/2291 - Temporarily skip test_sound_args on windows and Appveyor #2371 https://github.com/pygame/pygame/pull/2371 Color.update() and Rect.update() @zoldalma999 https://github.com/zoldalma999 (who recently joined the pygame team on github after contributing several high quality patches to pygame) worked on a proposal by David Lรถnnhager (@dlon https://github.com/dlon) to add Color.update and Rect.update #2277 https://github.com/pygame/pygame/pull/2277 Vectors already have an update() method. Now Color, and Rect do too :)
c = pygame.Color(0, 0, 0)>>> c2 = pygame.Color(1, 2, 3, 4)>>> c (0, 0, 0, 255)>>> c.update(c2)>>> c (1, 2, 3, 4) rect = pygame.Rect(0, 0, 1, 1)>>> rect.update(1, 2, 3, 4)>>> rect
>>> rect = pygame.Rect(0, 0, 1, 1)>>> rect2 = pygame.Rect(1, 2, 3, 4)>>> rect.update(rect2)>>> rect
@zoldalma999 https://github.com/zoldalma999 also worked on: - the "edit on github" link in the docs was fixed to now point to main branch. #2318 https://github.com/pygame/pygame/pull/2318 - document that sprite groups are ordered in python 3.6 and above #2336 https://github.com/pygame/pygame/pull/2336 - Remove unittest skip from freetype_Font_render_to_mono #2351 https://github.com/pygame/pygame/pull/2351 - Fix render_to returning unpositioned rect #2410 https://github.com/pygame/pygame/pull/2410 Renรฉ Dudfield (@illume https://github.com/illume) was hacking on some things like these: - Fixing some sysfont test failures #2354 https://github.com/pygame/pygame/pull/2354 - docs, tests and types for pathlib support #2387 https://github.com/pygame/pygame/pull/2387 - fix for a gl crash #2394 https://github.com/pygame/pygame/pull/2394 - SDL 2.0.14, and manylinux improvements (pulseaudio and other deps) #2395 https://github.com/pygame/pygame/pull/2395 - Fix and skip test failures #2415 https://github.com/pygame/pygame/pull/2415 SDL 2.0.14 libsdl is a library pygame is built on. It had a new release after almost 9 months of development. The 2.0.14 release notes https://discourse.libsdl.org/t/sdl-2-0-14-released/28470 detail things a little bit. More than 9 months worth of effort is a bit much to explain. There's been a number of bugs fixed we reported in the pygame 2 series. One of which was pygame.display.update() updating the whole screen on windows. So, now 'dirty rect drawing' is faster again on windows. From the list you'll notice a lot of work went into joystick and game controller improvements. Including support for more than 4 xbox controllers at once on windows. But linux, android, mac, and even freebsd got joystick improvements. On linux the Kernel Mode Setting (KMSDRM) video driver was improved a lot. For retro computing fans, the OS2 port got a lot of love. Lots of portability things were improved, like fixing compilation for M1 CPUs, improving the build system. Raspberry Pi support has been improved, as have most video drivers for other platforms. Xbox One port Victor Lopez started on an Xbox one port, and has had some success. I can confirm Xbox One is able to run the aliens sample with joystick support, audio and sprites, it needs, however, heavy testing. These are the relevant repositories: - https://github.com/greentwip/cpython - https://github.com/greentwip/pygame pathlib support for image, sound, and font loading. pathlib is an object oriented way of doing path handling in python 3 (there's also a backport to python2). Before pygame didn't handle these objects in resource loading functions for image and sound loading. Now it does pathlib! path = pathlib.Path('.') / "data" / "house_lo.wav" sound1 = mixer.Sound(path) Thanks to @ankith26 https://github.com/ankith26 in #2366 https://github.com/pygame/pygame/pull/2366 and Renรฉ Dudfield (@illume https://github.com/illume) in #2387 https://github.com/pygame/pygame/pull/2387 . Cursor object API @Starbuck5 https://github.com/Starbuck5 worked on a new Cursor object in #2331 https://github.com/pygame/pygame/pull/2331 Now you can add system cursors, and color cursors out of surfaces along with the other ones you could draw with ascii art. box = pygame.cursors.Cursor((10,10), pygame.Surface((20,20)))system = pg.cursors.Cursor(pg.SYSTEM_CURSOR_NO)pg.mouse.set_cursor(cursors[cursor_index]) @Starbuck5 https://github.com/Starbuck5 - added a link to patreon on github in #2362 https://github.com/pygame/pygame/pull/2362 - Improved the README.rst by clarifying, restructuring and improving links. #2396 https://github.com/pygame/pygame/pull/2396 - Cleaned up 'import pygame._view' in packager_imports by removing it. #2384 https://github.com/pygame/pygame/pull/2384 - Docs build fixes + home for the Korean tutorial #2420 https://github.com/pygame/pygame/pull/2420 @Starbuck5 https://github.com/Starbuck5 added a deprecation warning for mouse.set_system_cursor() #2397 https://github.com/pygame/pygame/pull/2397 after a long discussion and research with a number of us on if we should have deprecation warnings anyway? https://github.com/pygame/pygame/issues/2197. pygame.draw.rect fixes. Another project @Starbuck5 https://github.com/Starbuck5 worked on was fixing some draw.rect issues in PR #2406 https://github.com/pygame/pygame/pull/2406 found by @gummbum https://github.com/gummbum and @dr0id https://github.com/dr0id This script by @dr0id https://github.com/dr0id made it much easier to spot the problems. [image: 2359-ex3] https://user-images.githubusercontent.com/46412508/102708240-5e33b600-4256-1... @galexandreg https://github.com/galexandreg worked on text_input documentation improvements on by default, needed for pygame.TEXTINPUT #2333 https://github.com/pygame/pygame/pull/2333 @robertpfeiffer https://github.com/robertpfeiffer made a few fixes to issues with android support. Added K_AC_BACK key constant, fixed data_file pruning and "STRIPPED" install #2311 https://github.com/pygame/pygame/pull/2311 Ankith @ankith26 https://github.com/ankith26 merged these ones in (whilst also looking at some difficult event posting issues, and cleaning up some image loading code). - Unittests for event module #2283 https://github.com/pygame/pygame/pull/2283 - Delete obsolete test/util files #2303 https://github.com/pygame/pygame/pull/2303 - Documented pygame.image load_basic, load_extended, save_extended. image.c code cleanups. #2270 https://github.com/pygame/pygame/pull/2270 - Pathlib support for most pygame functions #2366 https://github.com/pygame/pygame/pull/2366 - Drop PyLong_FromUnicode, removed in python 3.10 #2385 https://github.com/pygame/pygame/pull/2385 - little music doc fix #2414 https://github.com/pygame/pygame/pull/2414 @mcpalmer1980 https://github.com/mcpalmer1980 Added experimental relative mouse motion support to video.Window in #2392 https://github.com/pygame/pygame/pull/2392 They have also been using the experimental _sdl2 features quite a lot and coming up with some good improvements and discussions on that (including a new package!). Dan Lawrence ( @MyreMylar https://github.com/MyreMylar ) was on a coding rampage and made a number of improvements: - mixer.music.get_busy() return False when the music is paused #2295 https://github.com/pygame/pygame/pull/2295 - Small improvement to the get_locks() test #2281 https://github.com/pygame/pygame/pull/2281 - Interactive test for touch.get_finger() #2279 https://github.com/pygame/pygame/pull/2279 - Removed the link to the closed Discord server from GitHub #2296 https://github.com/pygame/pygame/pull/2296 ๐ข - pygame.midi pass the output buffersize down to portmidi #2272 https://github.com/pygame/pygame/pull/2272 - interactive test for set_gamma_ramp() #2278 https://github.com/pygame/pygame/pull/2278 - Rejiged the alpha blitter path logic to cover issue on mac #2345 https://github.com/pygame/pygame/pull/2345 - Account for mixer.init()/pre_init() returning more channels than asked #2372 https://github.com/pygame/pygame/pull/2372 - Fix typo in image.frombuffer() type hint #2383 https://github.com/pygame/pygame/pull/2383 Many many special Thanks go to - everyone writing up issues, answering questions, sharing your work, or moderating discussions on different forums. - reviewers including: @illume https://github.com/illume, @siggisv https://github.com/siggisv, @ankith26 https://github.com/ankith26, @robertpfeiffer https://github.com/robertpfeiffer, @MyreMylar https://github.com/MyreMylar, @Starbuck5 https://github.com/Starbuck5, @pmp-p https://github.com/pmp-p, and others. - patreon.com/pygame sponsors: Christopher Cacho, Daniel Lawrence, Tommi Sinivuo, Leif Theden, zoldalma, and Bob Johnson. With their help half of the first patreon goal of covering the monthly hosting costs has been covered and a number of pygame tutorials have been made. - the people supporting pygame financially by buying the pre-release of a pygame book https://pygame.itch.io/pygame-book. It's a book by a long time pygame contributor where all funds go towards pygame development. See ya! ------------------------------ - merged PRs https://github.com/pygame/pygame/pulls?q=is%3Apr+is%3Aclosed+merged%3A2020-1... since we started the pygame 2.0.0. - 189 Commits since 2.0.0 stable release https://github.com/pygame/pygame/compare/2.0.0...2.0.1
participants (1)
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Renรฉ Dudfield