ANN: CAGE 1.1.3 -- A generic and fairly complete cellular automata simulation engine
Summary A generic and fairly complete cellular automata simulation engine. Overview CAGE is a fairy generic and complete cellular automaton simulation engine in Python. It supports both 1D and 2D automata, a variety of prepackaged rules, and the concept of "agents" which can move about independently on the map for implementing agent behavior. CAGE comes with numerous examples of fully-functional CA systems, including Conway's Game of Life, Langton's self-reproducing automaton, Langton's "vants," and 1D automata rule explorers. It also comes with simple displayers (including a curses interface for 2D automata). Also included is a unique implementation of a finite state machine (ant.py). Note that CAGE is implemented entirely in Python, and due to its very generalized nature, is not designed for speed. It is sufficient to update a 80x24 Conway's Game of Life grid at a few times per second on a modern machine. CAGE is intended primarily as an education toolkit, rather than an industrial-strength CA simulator. Getting the software The current version of cage is 1.1.3. The software is available in a tarball here: http://www.alcyone.com/software/cage/cage-latest.tar.gz. The official URL for this Web site is http://www.alcyone.com/software/cage/. License This code is released under the LGPL. .... Release history [since 1.1] - 1.1.3; 2003 Oct 5. Fix AsynchronousAutomaton updating method; add a chain reaction demo; changed license to LGPL. - 1.1.2; 2002 Nov 4. Workaround for reported crashes on some Linux systems in either curses or the Python curses glue layer. - 1.1.1; 2002 Jul 23. The Conway automaton inadvertently defaulted to "high life" instead of the standard rule. -- Erik Max Francis && max@alcyone.com && http://www.alcyone.com/max/ __ San Jose, CA, USA && 37 20 N 121 53 W && &tSftDotIotE / \ Life imitates art far more than art imitates life. \__/ Oscar Wilde
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Erik Max Francis