
April 6, 2012
2:26 p.m.
2012/4/6 Kristján Valur Jónsson <kristjan@ccpgames.com>:
I wonder if there is a way to make this situation easier? Perhaps for "debug" builds, we can store some debug information in the frame object, e.g. utf8 encoding of the filename and function?
Have you tried using the cpython gdb plugin? It should repr these things for you. -- Regards, Benjamin