Le mercredi 10 février 2016, Steve Dower <firstname.lastname@example.org> a écrit :
I really don't like the idea of not being able to use bytes in cross platform code. Unless it's become feasible to use Unicode for lossless filenames on Linux - last I heard it wasn't.
The point of my email is that even on Python 3, users kept bad habits because of Python 2. *Yes*, you can use Unicode filenames on all platforms on Python 3 since 2009 thanks to the following PEP:
In my first email, I mentioned a bug report of an user still using bytes filenames on Windows with Python 3. It is on the Blender project which *only* supports Python 3. Or maybe I missed something huge which really force Blender to use bytes??? But if a few functions still require bytes, I would suggest to use instead os.fsencode() for them. It's more much convenient to handle filenames as Unicode on Python 3.