RE: [Python-Dev] unicode character name patch status
From: Greg Stein [mailto:gstein@lyra.org]
I'm with MAL. Use Python's import mechanism. That gets you the dynamic load stuff no problem. It *also* handles the case where the module is statically linked.
Ok, ok, so much for the idea about modifying as few lines as possible in my patch. :)
If you go play games with the dynload stuff, then it would be a bitch to build a single, statically-linked executable.
Nah, thats what the config.h hAVE_... for dynamic load support #define is for. :) Bill
On Wed, Jun 14, 2000 at 09:29:30AM -0700, Bill Tutt wrote:
From: Greg Stein [mailto:gstein@lyra.org] ... If you go play games with the dynload stuff, then it would be a bitch to build a single, statically-linked executable.
Nah, thats what the config.h hAVE_... for dynamic load support #define is for. :)
Just to beat a dead horse here: no. Just because config.h says that I *could* dynamically load doesn't mean that I *want* to. If I want to build a mother, static Python and I want the name table bundled in, then any dynamic loading that you make explicit is just going to gum up the process. Now shut up, and drink your Kool-Aid. :-) Cheers, -g -- Greg Stein, http://www.lyra.org/
participants (2)
-
Bill Tutt
-
Greg Stein