platform specific files
On macosx, besides the PyObjC (i.e.NextStep/OpenStep/Cocoa) module, I now have a good chunk of the MacOS Carbon based toolkit modules ported (though not tested): Python 2.1a2 (#1, 02/12/01, 19:49:54) [GCC Apple DevKit-based CPP 5.0] on Darwin1.2 Type "copyright", "credits" or "license" for more information.
import Carbon dir(Carbon) ['AE', 'App', 'Cm', 'ColorPicker', 'Ctl', 'Dlg', 'Drag', 'Evt', 'Fm', 'HtmlRender', 'Icn', 'List', 'Menu', 'Qd', 'Qdoffs', 'Res', 'Scrap', 'Snd', 'TE', 'Win', '__doc__', '__file__', '__name__', 'macfs']
Jack has always maintained the Mac distribution separately, but that was largely because the Metrowerks compiler environment was radically different from unix make/gcc and friends. That's no longer the case on macosx. ( Although, it looks like we will end up, for a while, at least, with 3 versions on OSX: Classic, Carbonized-MacPython, and the unix build of Python with Carbon and Cocoa libs. ) I note that 2.1a2 still has BeOS and PC specific directories, although the Nt & sgi directories that were in older releases are gone. I'm guessing the current wish is to keep as much platform dependent stuff as possible separate and managed with disutils, and construct separate platform-specific distributions my merging them on each release. How is all of this handled in the various Windows distributions ? ( And in the light of that, is there anything particular I should avoid? ) -- Steve M.
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Steven D. Majewski