RE: [Python-Dev] Playstation 2 and GameCube ports
18 Jun
2002
18 Jun
'02
3:07 p.m.
That would certainly get my son's attention and might even get him started in programming. I wouldn't mind seeing your efforts written up in a PEP. What exactly can you accomplish with Python on one of these boxes?
Don't you need a (costly) developers license in order to use this?
--Guido van Rossum (home page: http://www.python.org/~guido/)
Nope, just hack away at it in PS2-Linux, quite nice; you can distribute your own games. Now, if there's a PyGame and PyGL for PS2, then I think that some very cool hacks and demos are gonna start appearing for the piss-two in a little time. :-) -gus
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Gustavo Cordova