Hi,
async/await syntax is a very nice recent feature, but there is something that I miss for coroutines defined with async def, as compared to generators. Coroutines represent an interesting mental model that goes beyond only asynchronous IO, so that I play with them in REPL often. But there is no built-in function to actually run a coroutine, so that typically I use something like:
>>> def run(coro):
... try:
... coro.send(None)
... except StopIteration as e:
... return e.value
>>> async def f():
... return 42
>>> run(f())
42
There is a simple yet useful function for interactive play with generators - ``next``, but not for coroutines. There is an option to do:
>>> import asyncio
>>> loop = asyncio.get_event_loop()
>>> loop.run_until_complete(f())
42
But this feels a bit redundant for an interactive play. I would propose to add something like an above described ``run`` function to built-ins.
Yes, I know, there is a very high bar for adding a built-in function, but I believe such a function will help to promote async/await to a wider community (especially to novices).
--
Ivan