On Fri, Oct 12, 2012 at 9:46 PM, Glyph <firstname.lastname@example.org> wrote:
There has been a lot written on this list about asynchronous, microthreaded and event-driven I/O in the last couple of days. There's too much for me to try to respond to all at once, but I would very much like to (possibly re-)introduce one very important point into the discussion.
Would everyone interested in this please please please read <https://github.com/lvh/async-pep/blob/master/pep-3153.rst> several times? Especially this section: <https://github.com/lvh/async-pep/blob/master/pep-3153.rst#why-separate-protocols-and-transports>. If it is not clear, please ask questions about it and I will try to needle someone qualified into improving the explanation.
I am well aware of that section. But, like the rest of PEP 3153, it is
sorely lacking in examples or specifications.
If that's what the problem is, I will do what I can to get those sections fleshed out ASAP.
I am bringing this up because I've seen a significant amount of discussion of level-triggering versus edge-triggering. Once you have properly separated out transport logic from application implementation, triggering style is an irrelevant, private implementation detail of the networking layer.
This could mean several things: (a) only the networking layer needs to use both trigger styles, the rest of your code should always use trigger style X (and please let X be edge-triggered :-); (b) only in the networking layer is it important to distinguish carefully between the two, in the rest of the app you can use whatever you like best.
Edge triggering and level triggering both have to do with changes in boolean state. Edge triggering is "call me when this bit is changed"; level triggering is "call me (and keep calling me) when this bit is set". The metaphor extends very well from the electrical-circuit definition, but the distinction is not very meaningful to applications who want to subscribe to a semantic event and not the state of a bit.
Applications want to know about particular bits of information, not state changes. Obviously when data is available on the connection, it's the bytes that the application is interested in. When a new connection is available to be accept()-ed, the application wants to know that as a distinct notification. There's no way to deliver data or new connected sockets to the application as "edge-triggered"; if the bit is still set later, then there's more, different data to be delivered, which needs a separate notification. But, even in more obscure cases like "the socket is writable", the transport layer needs to disambiguate between "the connection has closed unexpectedly" and "you should produce some more data for writing now". (You might want to also know how much buffer space is available, although that is pretty fiddly.)
The low-level event loop needs to have both kinds of callbacks, but avoid exposing the distinction to application code. However, this doesn't mean all styles need to be implemented. If Python defines a core event loop interface specification, it doesn't have to provide every type of loop. Twisted can continue using its reactors, Tornado can continue using its IOLoop, and each can have transforming adapters to work with standard-library protocols.
When the "you should read some data" bit is set, an edge-triggered transport receives that notification, reads the data, which immediately clears that bit, so it responds to the next down->up edge notification in the same way. The level-triggered transport does the same thing: it receives the notification that the bit is set, then immediately clears it by reading the data; therefore, if it gets another notification that the bit is high, that means it's high again, and more data needs to be read.
Whether the operating system tells Python "you must call recv() once now" or "you must call recv() until I tell you to stop" should not matter to the application if the application is just getting passed the results of recv() which has already been called. Since not all I/O libraries actually have a recv() to call, you shouldn't have the application have to call it. This is perhaps the central design error of asyncore.
Is this about buffering? Because I think I understand buffering. Filling up a buffer with data as it comes in (until a certain limit) is a good job for level-triggered callbacks. Ditto for draining a buffer.
In the current Twisted implementation, you just get bytes objects delivered; when it was designed, 'str' was really the only game in town. However, I think this still applies because the first thing you're going to do when parsing the contents of your buffer is to break it up into chunks by using some handy bytes method.
In modern Python, you might want to get a bytearray plus an offset delivered instead, because a bytearray can use recv_into, and a bytearray might be reusable, and could possibly let you implement some interesting zero-copy optimizations. However, in order to facilitate that, bytearray would need to have zero-copy implementations of split() and re.search() and such.
In my opinion, the prerequisite for using anything other than a bytes object in practical use would be a very sophisticated lazy-slicing data structure, with zero-copy implementations of everything, and a copy-on-write version of recv_into so that if the sliced-up version of the data structure is shared between loop iterations the copies passed off to other event handlers don't get stomped on. (Although maybe somebody's implemented this while I wasn't looking?)
This kind of pay-only-for-what-you-need buffering is really cool, a lot of fun to implement, and it will give you very noticeable performance gains if you're trying to write a wire-speed proxy or router with almost no logic in it; however, I've never seen it really be worth the trouble in any other type of application. I'd say that if we can all agree on the version that delivers bytes, the version that re-uses a fixed-sized bytearray buffer could be an optional feature in the 2.0 version of the spec.
The rest of the app can then talk to the buffer and tell it "give me between X and Y bytes, possibly blocking if you don't have at least X available right now, or "here are N more bytes, please send them out when you can". From the app's position these calls *may* block, so they need to use whatever mechanism (callbacks, Futures, Deferreds, yield, yield-from) to ensure that *if* they block, other tasks can run.
This is not how the application should talk to the receive buffer. Bytes should not necessarily be directly be requested by the application: they simply arrive. If you have to model everything in terms of a request-for-bytes/response-to-request idiom, there are several problems:
1. You have to heap-allocate an additional thing-to-track-the-request object every time you ask for bytes, which adds non-trivial additional overhead to the processing of simple streams. (The C-level event object that i.e. IOCP uses to track the request is slightly different, because it's a single signaling event and you should only ever have one outstanding per connection, so you don't have to make a bunch of them.)
2. Multiple listeners might want to "read" from a socket at once; for example, if you have a symmetric protocol where the application is simultaneously waiting for a response message from its peer and also trying to handle new requests of its own. (This is required in symmetric protocols, like websockets and XMPP, and HTTP/2.0 seems to be moving in this direction too.)
3. Even assuming you deal with part 1 and 2 properly - they are possible to work around - error-handling becomes tricky and tedious. You can't effectively determine in your coroutine scheduler which errors are in the code that is reading or writing to a given connection (because the error may have been triggered by code that was reading or writing to a different connection), so sometimes your sockets will just go off into la-la land with nothing reading from them or writing to them. In Twisted, if a dataReceived handler causes an error, then we know it's time to shut down that connection and close that socket; there's no ambiguity.
Even if you want to write your protocol parsers in a yield-coroutine style, I don't think you want the core I/O layer to be written in that style; it should be possible to write everything as "raw" it's-just-a-method event handlers because that is really the lowest common denominator and therefore the lowest overhead; both in terms of performance and in terms of simplicity of debugging. It's easy enough to write a thing with a .data_received(data) method that calls send() on the appropriate suspended generator.
But the common case is that they don't actually need to block because there is still data / space in the buffer.
I don't think that this is necessarily the "common case". Certainly in bulk-transfer protocols or in any protocol that supports pipelining, you usually fill up the buffer completely on every iteration.
(You could also have an exception for write() and make that never-blocking, trusting the app not to overfill the buffer; this seems convenient but it worries me a bit.)
That's how Twisted works... sort of. If you call write(), it always just does its thing. That said, you can ask to be notified if you've written too much, so that you can slow down.
If you're talking about "blocking" in a generator-coroutine style, then well-written code can do
It really depends on the layer. You have to promote what methods get called at each semantic layer; but, at the one that's most interesting for interoperability, the thing that delivers bytes to protocol parsers, it looks something like this:
At a higher level, you might have header_received, http_request_received, etc.
although it obviously looks a little different in the case of IOCP.
Great, glad to hear it.