>>> 1 / 0

<raises error>

 >>> 1 / 0.0

inf

 

Is not true as since python 3 has adopted true division 1/1 returns 1.0 so 1/0 would also return inf.

 

Steve Barnes

 

Sent from Mail for Windows 10

 

From: Cade Brown
Sent: 15 September 2020 15:05
To: Paul Moore
Cc: python-ideas
Subject: [Python-ideas] Re: 'Infinity' constant in Python

 

To sum up these discussions, I think it should be said that perhaps a look should be taken at the structure of math-based errors and exceptions, but this discussion should be moved to a new thread on the mailing list perhaps. (I agree that the exceptions make little sense, and I have noticed this)

 

 

I'd just like to add that under many circumstances, division by 0 makes perfect sense.

For example, in the Riemann Sphere (https://en.wikipedia.org/wiki/Riemann_sphere), 1/0 == infinity (of course, this is not a signed infinity, but rather a single infinity, sometimes called 'complex infinity')

 

And, under complete euclidean division, it makes sense to describe `x // 0 == 0` and `x % 0 == x`, so that:

 

(a, b) := (x // y, x % y)

implies

x = a * y + b

 

However, should Python cater to these use cases? I don't think so, because most users are committing some sort of error when they divide by zero, and Python should make them acknowledge that explicitly.

 

Most users aren't abstract theorists. Python shouldn't assume they are

 

 

Additionally, not raising an exception on division by float zero would mean the following operations behave vastly differently:

 

 >>> 1 / 0

<raises error>

 >>> 1 / 0.0

inf

 

This would also be very unexpected

 

----

Cade Brown

Research Assistant @ ICL (Innovative Computing Laboratory)

Personal Email: brown.cade@gmail.com

ICL/College Email: cade@utk.edu

 

 

 

On Tue, Sep 15, 2020 at 7:02 AM Paul Moore <p.f.moore@gmail.com> wrote:

On Tue, 15 Sep 2020 at 10:29, Stephen J. Turnbull
<turnbull.stephen.fw@u.tsukuba.ac.jp> wrote:
>
> Paul Moore writes:
>  > On Tue, 15 Sep 2020 at 08:12, Stephen J. Turnbull
>  > <turnbull.stephen.fw@u.tsukuba.ac.jp> wrote:
>  > > Ben Rudiak-Gould writes:
>
>  > >  > 1./0. is not a true infinity.
>
>  > > Granted, I was imprecise.  To be precise, 1.0 / 0.0 *could* be a true
>  > > infinity, and in some cases (1.0 / float(0)) *provably* is, while
>  > > 1e1000 *provably* is not a true infinity.
>  >
>  > I think we're getting to a point where the argument is getting way too
>  > theoretical to make sense any more. I'm genuinely not clear from the
>  > fragment quoted here,
>  >
>  > 1. What a "true infinity" is. Are we talking solely about IEEE-754?
>
> Not solely.  We're talking about mathematical infinities, such as the
> count of all integers or the length of the real line, and how they are
> modeled in IEEE-754 and Python.

OK, so to me, 1.0 / 0.0 *is* a "true infinity" in that sense. If you
divide "one" by "zero" the only plausible interpretation - if you
allow infinity in your number system - is that you get infinity as a
result. Of course that just pushes the question back to whether you
mean (mathematical) "one" and "zero" when you make that statement.

I get that Ben is actually saying "things that round to 1" and "things
that round to 0", but at that point error propagation and similar
details come into play, making even equality a somewhat vague concept.

>  > Because mathematically, different disciplines have different views,
>  > and many of them don't even include infinity in the set of numbers.
>
> But in IEEE-754, inf behaves like the positive infinity of the extended
> real number line: inf + inf = inf, x > 0 => inf * x = inf, inf - inf =
> nan, and so on.  We need to be talking about a mathematics that at
> least has defined the extended reals.

OK.

>  > 2. What do 1.0 and 0.0 mean? The literals in Python translate to
>  > specific bit patterns, so we can apply IEEE-754 rules to those bit
>  > patterns. There's nothing to discuss here, just the application of a
>  > particular set of rules.
>
> Except that application is not consistent.  That was the point of
> Ben's post.
>
>  > (Unless we're discussing which set of rules to apply, but I thought
>  > IEEE-754 was assumed).  So Ben's statement seems to imply he's not
>  > talking just about IEEE-754 bit patterns.
>
> He's talking about the arithmetic of floating point numbers, which
> involves rounding rules intended to model the extended real line.

Again OK, but in the face of rounding rules, many "obvious"
mathematical properties, such as associativity and distributivity,
don't hold. So we have to be *very* careful when inferring
equivalences like the one you use below, a * b = c => 1.0 / (a * b) =
1.0 / c.

Note that I'm not saying here that Python's behaviour might not be
inconsistent, but rather that it's not obvious (to me, at least) that
there is an intuitively consistent set of rules - so Python has chosen
one particular way of being inconsistent, and the question is more
about whether we like an alternative form of inconsistency better than
about "should Python be consistent". If a consistent set of rules *is*
possible then "we should be consistent" is a purity argument that may
or may not stand against practical considerations like "raising an
exception is more user friendly for people who don't understand
IEEE-754".

>  > 3. Can you give an example of 1.0/0.0 *not* being a "true infinity"? I
>  > have a feeling you're going to point to denormalised numbers close to
>  > zero, but why are you expressing them as "0.0"?
>
> Not subnormal numbers, but non-zero numbers that round to zero.
>
> >>> 1e200
> 1e200
> >>> 1e-200
> 1e-200
> >>> 1e200 == 1.0 / 1e-200
> True
> >>> 1e-200 * 1e-200 == 0.0
> True
> >>> 1.0 / (1e-200 * 1e-200)
> Traceback (most recent call last):
>   File "<stdin>", line 1, in <module>
> ZeroDivisionError: float division by zero
> >>> 1e200 * 1e200
> inf

See above.

>  > 4. Can you provide the proofs you claim exist?
>
> Proofs of what?  All of this is just straightforward calculations in
> the extended real line, on the one hand, in IEEE 754 floats on the
> other hand, and in Python, on the gripping hand.[1]

You claimed that "1e1000 *provably* is not a true infinity". How would
you prove that?

Typing it into Python gives

>>> 1e1000
inf

That's a proof that in Python, 1e1000 *is* a true infinity. On the
extended real line, 1e1000 is not a true infinity because they are
different points on the line. In IEEE 754 I'd have to check the
details, but I think someone posted that the standard defines parsing
rules such that 1e1000 must translate to infinity.

So when I asked for your proof, I was trying to determine which set of
rules you were using.

> For numbers with magnitudes "near" 1 (ie, less than about 100 orders
> of magnitude bigger or smaller), the three arithmetics agree tolerably
> well for practical purposes (and Python and IEEE 754 agree exactly).
> If you need trignometric or exponential functions, things get quite a
> bit more restricted -- things break down at pi/2.
>
> For numbers with magnitudes "near" infinity, or nearly infinitesimal,
> things break down in Python.  Whether you consider that breakdown to
> be problematic or not depends on how you view the (long) list of
> Curious Things The Dog Did (Not Do) In The Night in Ben's post.

Precisely. There are three models here, Python's, IEEE-754's and the
extended real line. All have different rules. Python's rules have been
established organically over time, possibly based on judgement calls
about what is "useful behaviour", possibly by accident.

> I think they're pretty disastrous.  I'd be much happier with *either*
> consistently raising on non-representable finite results, or
> consistently returning -inf, 0.0, inf, or nan.  That's not the Python
> we have.

I think we could have rules that are easier to reason with, but I
doubt anyone but specialists are ever likely to care much. Specialists
are an important group of users, so I'm not dismissing the issue, but
specialists are unlikely to be the people who want inf to be a builtin
rather than a name in the math module, so what specialists prefer
isn't particularly relevant to the *original* request in this thread.

Having said that, do I care about making better rules for how Python
works? Well, sort of. I don't do higher maths in Python that often -
most of my work is basically finite. I use floating point mostly for
probability calculations and plotting.

What's bothering me here is that Ben's main list is all related to
OverflowError and ValueError exceptions, and I'm fine with debating
the details of those. I personally don't care much, and it should be a
different thread than the "add inf to builtins" proposal, but if the
specialists want something different, that's fine with me. But then
things spilled over to 1.0 / 0.0, and there I *do* care. Division is a
fundamental operation, divide by zero is nearly always an error in
non-specialist code, and non-specialists really don't want to see
infinities cropping up in their calculations.

So by all means discuss math.lgamma. But be very careful translating
any intuitions you have over that across to division.

Here's a question.

1.0 / 2.0 is 0.5. No question there.
1 / 2 is *also* 0.5. So integer division can give float values. And
should give "the same result" (mathematically).
1.0 / 0.0 is being debated, but let's say we agree that it should
produce inf, because that's IEEE-754.
Now, what about 1 / 0? Do we violate the principle that led to 1 / 2
being 0.5? Or do we allow this to generate a floating infinity?
1 // 0 has to give ZeroDivisionError, as there's no possible *integer*
result. But now I find myself uncomfortable that 1//0 raises an
exception but 1/0 doesn't.

And as soon as we start considering integer division, we're talking
about breaking a *vast* amount of code.

As I said above, pick your preferred form of inconsistency. But don't
expect to get perfect consistency, it's not an option.

>  > (Note: this has drifted a long way from anything that has real
>  > relevance to Python - arguments this theoretical will almost certainly
>  > fall foul of "practicality beats purity" when we get to arguing what
>  > the language should do. I'm just curious to see how the theoretical
>  > debate pans out).
>
> I disagree.  This is entirely on the practical side of things!
>
> Calculations on the extended real line are "just calculations", as are
> calculations with IEEE 754 floats.  Any attentive high school student
> can learn to do them (at least with the help of a computer for correct
> rounding in the case of IEEE 754 floats :-).  There's no theory to
> discuss (except for terminology like "true infinity").

But extended reals are only one thing you might be trying to model
with Python's floating point. Non-specialists are more likely to have
an (imperfect) mental model of a calculator. Which typically errors on
divide by zero.

> The question of whether Python diverges from IEEE 754 (which turns on
> whether IEEE 754 recommends that you raise exceptions or return
> inf/nan but not both), and the question of whether the IEEE 754 model
> of "overflow as infinity" is intuitive/useful to users of Python who
> *don't* use NumPy, are the questions under discussion here.

Python floats exist in a context where they need to interact
"consistently" with other types. So there's a tension between
precisely modeling IEEE-754 and fitting with the rest of the language.
In general, I'm in favour of floats accurately following IEEE-754, but
we need to be careful not to be too dogmatic at the edge cases.

Also, we need to remember that IEEE-754 might define rules for how
division works, but it doesn't (can't) mandate how Python spells that
operation, so in theory, we could have math.iee743_div for "a strictly
conforming" version. And once we start thinking about that it becomes
clear that "which set of rules gets to be called /" is a matter of
user friendliness as much as "correctness".

> Now, to be fair, there is a practicality beats purity argument.  It
> can be argued (I think Ben or maybe Chris A alluded to this) that
> "overflows usually' just happen but division by zero usually' is a
> logic error".  Therefore returning inf in the case of overflow (and
> continuing the computation), and raising on zero division (stopping
> the computation and getting the attention of the user), is the
> pragmatic sweet spot.  I disagree, but it's a viable argument.

That's probably my main point, coupled with the points that "division,
as a language built in operator, is very different from functions in
the math module", and "division is polymorphic, and consistent
behaviour across types is an extra consideration that math functions
don't need to be concerned about".

> Footnotes:
> [1]  If you haven't read The Mote in God's Eye, that's the third hand
> of the aliens, which is big, powerful, clumsy, and potentially deadly.
> Pretty much the way I think of "inf"!

Yep, spot on!

Paul
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