I want to make an improvement connected with the interactive help mode.
Example: You want to check some keys in the dictionary, but you can't remember the syntax of the command.
If you type something like this: help(key), the interpreter will output an error. Because help(key) is just a plain expression, and it tries to evaluate key first before even calling help(). Maybe help(*key*) could make it work?
In my opinion it will be very helpful for newcomers if the interpreter could search for similar commands and output them all.
Code listing: help(*key*) -  D.has_key()  D.keys() …
To learn more you should type the number.
I think the game is worth the candle if the suggested feature could work as fast as the current helper.