10 Nov
2009
10 Nov
'09
5:08 a.m.
Holger, #2 looks a lot like what I cooked up over here. (#1 always segaults for me, but i could be doing it wrong.) I tried the Qthread both with a while loop and a QTimer. I think i like the timer better... At least I know i'm heading in the right direction. Cheers, Chris! On Tue, Nov 10, 2009 at 10:49 AM, SirVer <sirver@gmx.de> wrote: > > Hi Chris, > >> Are you able to feed your display widget with images from within a >> python loop in the interactive shell? >> >> ie: >> >> while True: >> img = grab_new_image() >> display.new_image(img) >> The issue I am having with this PyOS_InputHook, is that for me, that >> type of loop never lets the interpreter idle (even with a sleep() >> call) and thus the PyOS_InputHook never gets called, and the gui never >> updates. > This can't work as you said. PyOS_InputHook is never called. I doesn't > work in ipython -q4thread either > because the thread switch doesn't seem to occure. There are two ways > to do it > 1) either call PyOS_InputHook yourself. > 2) acquire your images in another thread. > > I always use 2) since my image acquisition always takes place > continously in the background. This is also a way were > PyQT really shines (It also works with wxWidgets that way, but it > hurts a bit). > > so your above example would look a bit like that (not tested, just > written down like that): > > class WorkerThread(QThread): > def __init__(self, display): > self.connect(self, SIGNAL("newImage"), self.display.newImage) > # Keep a copy of display around so that the C object doesn't get > deleted > self.display = display > > def run(self): > while True: > img = grab_new_image() > self.emit(SIGNAL("newImage"), img) > > def acquire_images(display): > t = WorkerThread(display) > t.start() > > This example should work from the interactive shell provided you > created a QApplication object so that Qt4 has the PyOS_InputHook > acquired. Just call acquire_images(display). > > Cheers, > Holger > > >> >> >> Cheers, >> >> Chris >> >> >> >> On Fri, Nov 6, 2009 at 11:24 AM, SirVer <sir...@gmx.de> wrote: >> >> > Hi Chris, >> >> > thanks for the links! It made for some interesting reading; i wasn't >> > aware of the System Hook. But I just investigated and my Widget works >> > just fine in a pure python session as long as a QApplication object >> > has been created before. So there is no problem here, it will work >> > fine now in ipython -qt4thread and will continue to work in future >> > ipython and also in vanilla python as long as QApplication(sys.argv) >> > has been called before the window is created (which is mandatory for >> > all QT4 Applications). So no problem here. >> >> > I now try to come to a conclusion to this thread. I didn't mean to >> > start a lengthy discussion of how things should be done differently, I >> > only want to have direction how to implement this. I try to summarize >> > my thoughts: >> >> > * I am often in need to display images from a camera and annotate them >> > with some output from algorithms (for example mark detected balls in >> > my ping pong roboters images in red). For this I've written the code >> > that can be found in my gui branch. >> > * I feel that this use case is quite different from the idea of the >> > imshow() plugin. I also feel that more people than me could profit >> > from this functionality as I use it ATM. >> > * I feel that this is hard to pull off with a plugin like >> > architecture, because the annotation part will be different for all >> > backends and all individual uses. En plus, this is more a Library kind >> > of functionality, not a enduser kind like imshow(). >> > * My solution works for me and uses PyQt and PyOpenGL. My experiments >> > showed me that this is the only combination that offers the drawing >> > speed I want. I understand that other approaches could be possible or >> > feasible, but I also think that for use cases like mine, this is a >> > very common approach; especially since annotating in OpenGL is so easy >> > to do with PyQt4. >> > * Please let me state again that I do not plan to corrupt or change >> > the imshow() plugin architecture which I really like. I am just of the >> > opinion that something else is needed for my use case. >> >> > Now, please note that these are my opinions and thought and not really >> > subject to discussion. What I now really need is a design decision by >> > the architect of scikit.image; which I assume to be you, stefan: >> >> > How should I contribute this code? In which module should it go or is >> > this not a direction that scikit.image should evolve in (I'd >> > understand that and instead bring this code into my pydc1394 library >> > were it would also fit). >> >> > Cheers, >> > Holger >> >> > On 5 Nov., 17:33, Chris Colbert <sccolb...@gmail.com> wrote: >> >> Here's a couple links on it Holger. >> >> >> Hopefully the scipy links work for you (its the Ipython part of the >> >> discussion). I cant get to them right now. >> >> >>http://mail.scipy.org/pipermail/ipython-dev/2009-July/005256.htmlhttp... >> >> >> On Thu, Nov 5, 2009 at 5:14 PM, SirVer <sir...@gmx.de> wrote: >> >> >> >> However, i'm afraid that your current gui may rely on ipython >> >> >> -q4thread, which is now deprecated (big mailing list discussion on >> >> >> this). So that may throw a wrench in the video portion of it, unless >> >> >> we can figure out this pyos_input hook thing. >> >> > It infact does. Chris, could you please point me at this discussion? >> >> > It is most relevant for my work. >> >> >> > Cheers, >> >> > Holger >> >> >> >> But as my previous example shows, its definately possible to fit it >> >> >> within the plugin framework. >> >> >> >> Cheers! >> >> >> >> Chris >> >> >> >> On Thu, Nov 5, 2009 at 4:56 PM, Chris Colbert <sccolb...@gmail.com> wrote: >> >> >> > So while i havent yet been able to get the pyos_inputhook thing sorted >> >> >> > out, I did time a couple loops. >> >> >> >> > For a decent sized image, we can easily get 60fps update rates, and >> >> >> > thats including the time for the numpy operations: >> >> >> >> > In [5]: img = io.imread('/home/brucewayne/Pictures/failboat_4.jpg') >> >> >> >> > In [6]: img.shape >> >> >> > Out[6]: (503, 790, 3) >> >> >> >> > In [7]: win = io.imshow(img, updateable=True) >> >> >> >> > In [8]: def test(img, win): >> >> >> > ...: for i in range(30): >> >> >> > ...: img[:] += 1 >> >> >> > ...: win.update() >> >> >> > ...: >> >> >> > ...: >> >> >> >> > In [9]: %timeit test(img, win) >> >> >> > 1 loops, best of 3: 564 ms per loop >> >> >> >> > one thing to note, I bypassed the prepare_for_display() method that we >> >> >> > usually call to make sure an array is contiguous, of the right dtype, >> >> >> > etc... >> >> >> > I assume if someone wants video, they can prepare the arrays themselves. >> >> >> >> > This behavior can also be changed by the plugin writer. For this >> >> >> > example, i simply took the easy route and subclassed ImageWindow >> >> >> >> > Cheers, >> >> >> >> > Chris >> >> >> >> > On Thu, Nov 5, 2009 at 4:24 PM, Chris Colbert <sccolb...@gmail.com> wrote: >> >> >> >> I was just testing out something along these lines, but I run into the >> >> >> >> problem of the the python interpreter not considering time.sleep() as >> >> >> >> idle time, thus, it never calls PyOS_InputHook inside of for-loops. So >> >> >> >> i'm not quite sure how to get video feed to run interactively without >> >> >> >> hacking out something like ipython -whatever thread. >> >> >> >> >> Mind you, this is not a problem with the plugin architecture, its a >> >> >> >> problem with the python interpreter... >> >> >> >> >> but maybe i can ctypes into the os_hook and call it at the end of a >> >> >> >> loop.... <evil grin> >> >> >> >> >> 2009/11/5 Stéfan van der Walt <ste...@sun.ac.za>: >> >> >> >> >>> 2009/11/5 Chris Colbert <sccolb...@gmail.com>: >> >> >> >>>> Further, these imshow() type widgets are primarily meant to be used >> >> >> >>>> from the interactive interpreter, an environment not best suited for >> >> >> >>>> real time image acquisition and display. that said, the plugin >> >> >> >>>> archiceture can most certainly be used in the method you speak of. You >> >> >> >>>> just simply have your imshow() function return the window object, and >> >> >> >>>> implement an update() or similar method that the consumer can call to >> >> >> >>>> update the image. >> >> >> >> >>> This could even be accomplished using 'imshow' only. The >> >> >> >>> WindowManager keeps track of the single window produced, and 'imshow' >> >> >> >>> simply grabs that window and updates its current content. I'd be >> >> >> >>> surprised if we couldn't pump out a large number of frames-per-second >> >> >> >>> that way. >> >> >> >> >>> Stéfan >