I'll try it, but adding more interpolation algorithms also means complexifying the ndimage api and that making changes to the interpolation algorithms will require changing ndimage (this might be problematic, because users will have to keep up to date with both librairies)

> Hi Maël
>
> On Thu, Oct 28, 2010 at 10:57 AM, Maël Primet <mael.primet@gmail.com> wrote:
>> Interesting, I didn't know about those functions. From what I see from the
>> description, I'd say that my zoom has more interpolation choices (constant,
>> bilinear, bicubic and spline 3-11) and should be more efficient, which might
>> be critical for visualization purposes (we don't have to create the
>> intermediate coordinates array)
>
> It may be worth benchmarking the two. Ndimage has order 0, 1, 2 and 3
> interpolation. Maintaining accurate spline interpolation routines is
> a sensitive task, so if we go that route we need to document
> everything carefully and add the necessary references. Ndimage has a
> big maintenance problem with spline interp.
>
>> Could you tell me the problem with the tutorial? Have you tried running
>> ipaper? (And you should probably install mathjax too)
>
> I did, but it required some other packages I didn't have. What is the
> exact procedure for generating and viewing the paper?
>
> Cheers
> Stéfan