Hi Holger 2009/11/5 SirVer <sirver@gmx.de>:
I still think that PyQt is a much bigger dependency then PyOpenGL - and even so: both are optional and only needed when GUI stuff in real time should be performed.
I see the PyOpenGL wrappers nowadays use ctypes, so they can be installed without compiling anything (good!). The reason I suggested Pyglet is because it gives you a higher-level abstraction on things such as textures and windows, and allows you to skirt the PyQt dependency, if you'd want to. As for the implementation of a realtime display, I'd be glad to work with you to remove any hinderances that prevent the use of the plugin framework. If it is a fundamental limitation, I'd be glad if we could discuss that to get a better idea of your needs. Regards Stéfan
There is nothing with the plugin framework that prevents somebody from creating widgets for video feeds... 2009/11/5 Stéfan van der Walt <stefan@sun.ac.za>:
Hi Holger
2009/11/5 SirVer <sirver@gmx.de>:
I still think that PyQt is a much bigger dependency then PyOpenGL - and even so: both are optional and only needed when GUI stuff in real time should be performed.
I see the PyOpenGL wrappers nowadays use ctypes, so they can be installed without compiling anything (good!). The reason I suggested Pyglet is because it gives you a higher-level abstraction on things such as textures and windows, and allows you to skirt the PyQt dependency, if you'd want to.
As for the implementation of a realtime display, I'd be glad to work with you to remove any hinderances that prevent the use of the plugin framework. If it is a fundamental limitation, I'd be glad if we could discuss that to get a better idea of your needs.
Regards Stéfan
participants (2)
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Chris Colbert
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Stéfan van der Walt