Feb. 16, 2008
3:15 a.m.
* Steve Holden <steve@holdenweb.com> [2008-02-15 21:45:03 -0500]:
That's consistent with a frame rendering time of roughly 23 ms. Waiting 10 ms after each rendering would indeed lower the rate by about 10 fps.
But LoopingCall tries to schedule the next call for N seconds after the start of the previous call, not the end of the previous call, so that doesn't quite explain it. (Unless I'm misunderstanding something...) -- mithrandi, i Ainil en-Balandor, a faer Ambar