On 03:34 pm, _@lvh.cc wrote:Chris and I wrote all the AMP-using code for game TDD. See
>Hi,
>
>
>I have no issue writing AMP responders TTD-edly, they work pretty much
>the
>way any other code would. However, I did notice that the only way I'd
>notice if my Command definitions themselves were broken were if my
>functional tests start failing.
game/test/test_network.py in lp:game.
Jean-Paul
>It would be nice if I could write unit test driven Command_______________________________________________
>specifications,
>as well.
>
>The quickest I could come up with was to call
>makeArguments/makeResponse
>with a few known-good/known-bad dictionaries, and see if it blows up.
>Is
>there a smarter way to do it?
>
>--
>cheers
>lvh
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