Hi Bill (and everyone), You might be interested to know that there's a Java package called Netty (http://gleamynode.net/dev/projects/netty2/) that is very similar in principle to Twisted, in that it allows you to write network clients and servers in an efficient, event-based way. I'm using it and have found it very good - pretty simple to use and has been very reliable for me so far. The scope of Netty isn't as large as Twisted, but the core of it is very similar. You might also like to read this paragraph on the future of Netty before you start: http://gleamynode.net/dev/forum/viewtopic.php?t=87. Regards, Jon -----Original Message----- From: twisted-python-bounces@twistedmatrix.com [mailto:twisted-python-bounces@twistedmatrix.com]On Behalf Of Bill Krueger Sent: 21 January 2005 15:50 To: twisted-python@twistedmatrix.com Subject: [Twisted-Python] Question on new code development I am in the process of building an interactive game server and client with the client code written in Java and I have a couple of questions. I am hoping to be up and running with a prototype in the next month. My plans incluse the use of Twisted framework as I'm very comfortable in Python as well as Java. My first question is, should I be looking at the new Twisted 2.0 for development or stick with 1.3 and plan on upgrading to 2.0 later. Secondly, would using and/or building upon TwistedJava for the communications between the Java clients and my Twisted server code be a good direction to take? Thanks, -- Bill Krueger <bill.krueger@comcast.net> _______________________________________________ Twisted-Python mailing list Twisted-Python@twistedmatrix.com http://twistedmatrix.com/cgi-bin/mailman/listinfo/twisted-python