30 Sep
2010
30 Sep
'10
1:49 a.m.
Hi everyone, I've decided to write a Tic-Tac-Toe gameserver and client(no biggie, just for getting used to twisted as I'm pretty new to it). The gameserver facilitates the connection between two clients and maintains the game state. I'm having trouble deciding how to create factories and protocols for the server. What I am expecting is a toss to decide who plays first followed by a move from client in a sequential manner. The client sends messages of the format "MOV 2 3" to specify co-ordinates on the board, when prompted by a "MAKE MOVE" from the server. So the server should alternate between connections, read and send data. How do I accomplish something such as this? Thanks, zm