On Fri, Aug 31, 2001 at 10:07:23AM +1000, Chris.Hadgis@mincom.com wrote:
Is it my imagination, or is twisted.reality somewhat similar to Python Universe Builder? I have just discovered this after reading through the i-f newsgroups this morning. I plan on downloading it and taking it home to look at.
Yes, they are similiar -- they both use Python to achieve a great deal of built-in dynamism. They both use pickle to save game state. However, PUB is more solidly focused on single-player games, with a trivial networking module. (they appear to use neither select nor threading, but expect full messages to arrive at once and never have a socket block. This will really only work for testing on a single machine. Twisted Reality is more of a small RPG engine to demonstrate the capabilities of its robust networking layer. I think that neither one is sufficiently mature to make full-blown 'Jigsaw'-sized games in without hacking on them a bit. And to let the mask of objectivity drop for a moment, I think that Twisted has considerably more momentum at this point, even if most of the effort isn't going into improving Reality itself :-).
Does anyone else know anything about this?
I have known about it for quite some time :-)
Btw, how do I go about getting a TM home-page?
Meet me on IRC (#python on irc.openprojects.net) and ask nicely :-). I need to speak with you in real-time to set up an account, and we can put you on Twisted CVS at the same time. -- ______ __ __ _____ _ _ | ____ | \_/ |_____] |_____| |_____| |_____ | | | | @ t w i s t e d m a t r i x . c o m http://twistedmatrix.com/users/glyph