
On Wed, 30 Oct 2002 16:47:53 -0700, Bruce Mitchener <bruce@cubik.org> wrote:
For whatever little it is worth, I've had troubles like this in the past with our own homebrew webserver in our games at work.
There are some buggy web caches and other things out there that keep connections open. We had implemented a connection timeout to work around the problem.
Actually, this is really useful info for me. It means that I can implement a timeout with impunity and not worry that I'm doing bad things :). Now just have to write the code that determines if a connection has been idle... -- | <`'> | Glyph Lefkowitz: Traveling Sorcerer | | < _/ > | Lead Developer, the Twisted project | | < ___/ > | http://www.twistedmatrix.com |