Re: [Twisted-Python] Reality Servers
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Glyph Lefkowitz <glyph@twistedmatrix.com> Sent by: twisted-python-admin@twistedmatrix.com 27/08/2001 04:05 PM Please respond to twisted-python To: twisted-python@twistedmatrix.com cc: Fax to: Subject: Re: [Twisted-Python] Reality Servers
On Mon, Aug 27, 2001 at 10:45:57AM +1000, Glenn.Rieger@mincom.com wrote:
The bad news is the username/password for TRDemo no longer seems to be
guest/guest
Hmm. It seems to work here. What configuration are you running on?
I am running on Win98. The date on the zip file is August 21st. I don't have any problems running the Inheritance demo.
Cool :)
I am glad to say it works. You get the printed message as well as a tkMessageBox. I will send you (Glyph) a zip file containing the code I refer to in this e-mail.
Am I using the wrong username and password for TRDemo or is something missing somewhere else? The Inheritance demo runs okay.
Is anyone currently working on the gtkfaucet? If not, then I would
Maybe they should be versions of the games. When I get around to writing one, after playing with faucet for a while, it will be kept under version control. How old are these games? When were they written? like to
need to change or add to the existing reality scripts.
Sorry, that's Mincom-speak coming out :) I meant the scripts in twisted\reality. If I change tkfaucet, gtkfaucet will still run quite happily. If I happen to change "thing.py", then that will affect gtkfaucet too. I am not looking at changing anything specific right now, but as I get more comfortable with the code, there may be changes I wish to make. For example, I may implement an "examine" command, which is the same as "look at", but is only one word and can be short-cut to "x" (see TADS).
I would love to be able to test gtkfaucet myself, but I do not have "gtk.py". Is it available for Windows? If so, I would like to get a copy. It would make it easier to compare tkfaucet and gtkfaucet and it would make sure I didn't break anything. I don't know if I would be able to access CVS from where I am, at least for now. If it is okay, I'd like to send patches to you. What form would you like the patch in? plus a
few house-keeping details like removing log and pid files before running.
Cool, I'd like to see those.
See zip file I will send you soon after posting this message.
Hmm. Does 'reasonable width and height' work cross-platform?
added the shortcut code from gtkfaucet. I'm not entirely happy about
Yes, I just meant I changed the number of characters displayed in the frames. The description frame is 72w x 12h, the item frame is 36w x 12h, and the happenings frame is 6h. This fits okay on a 800x600 screen, and even on a 640x480 :) the
See zip file I will send you soon after posting this message. In the system I am familiar with a travel verb is defined - nVerb - whose verbs (synonyms) are 'n', 'north', and 'go north'. The travel verb has an associated action which moves the player north. This is the distinction I make between a synonym and a shortcut. I admit the shortcut code is small, neat, and efficient, so I almost certainly won't change it. If there are other changes you wish to see made in tkfaucet, let me know and I will add them to my list.
I don't like the idea that when you "look at" something, like the Colt
pistol for example, your location changes to Colt pistol. That is, you
have to perform a "look" command before you can move to another location.
Your location does not change.
I tried that last night and it works as you said. I think the next thing I will look at is the 'Obvious Exits' code. I like this feature. In a TADS game, I would implement a verb called "exits" which would display the exits the player knows about.
See zip file I will send you soon after posting this message. Cheers, ChrisH -- This transmission is for the intended addressee only and is confidential information. If you have received this transmission in error, please delete it and notify the sender. The contents of this e-mail are the opinion of the writer only and are not endorsed by the Mincom Group of companies unless expressly stated otherwise.
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Chris.Hadgis@mincom.com